PS EU Stall %
- IfPS EU Stall %is 50%, it means that half of the overall GPU time was spent stalled on Pixel Shader instructions.
- IfPS EU Stall %is 0% it means that no Pixel Shader was associated with selected rendering calls or Pixel Shader threads were not causing EUs stalls.
- IfPS EU Stall %accounts for most the EU active time, then to improve performance you may need to simplify the pixel shader.
- IfPS EU Stall %is larger than you expect and you are encountering slow rendering times, you need to concentrate on pixel shader code to find reasons for these stalls.