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1. About the Video and Vision Processing Suite
2. Getting Started with the Video and Vision Processing IPs
3. Video and Vision Processing IPs Functional Description
4. Video and Vision Processing IP Interfaces
5. Video and Vision Processing IP Registers
6. Video and Vision Processing IPs Software Programming Model
7. Protocol Converter Intel® FPGA IP
8. 3D LUT Intel® FPGA IP
9. Chroma Resampler Intel® FPGA IP
10. Clipper Intel® FPGA IP
11. Clocked Video to Full Raster Converter Intel® FPGA IP
12. Color Space Converter Intel® FPGA IP
13. Full Raster to Clocked Video Converter Intel® FPGA IP
14. Full Raster to Streaming Converter Intel® FPGA IP
15. Guard Bands Intel® FPGA IP
16. Mixer Intel® FPGA IP
17. Pixels in Parallel Converter Intel® FPGA IP
18. Scaler Intel® FPGA IP
19. Tone Mapping Operator Intel® FPGA IP
20. Test Pattern Generator Intel® FPGA IP
21. Video Frame Buffer Intel® FPGA IP
22. Video Streaming FIFO Intel® FPGA IP
23. Warp Intel® FPGA IP
24. Design Security
25. Document Revision History for Video and Vision Processing Suite User Guide
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3.2. Latency
You can use the latency information of video and vision processing IPs to predict the approximate latency between the input and the output of your video processing pipeline.
The latency is described using one or more of the following measures:
- The number of progressive frames or interlaced fields
- The number of lines when less than a field of latency
- A number of cycles
For all latency metrics, assume that other functions on the datapath are not stalling the IP and the tready signal is high. If not stated for an IP, the approximate latency from the video data input to the video data output for typical usage modes of the IPs is of the order of a small number of cycles, for example between 1 and 20.