Developer Guide

Intel oneAPI DPC++/C++ Compiler Handbook for Intel FPGAs

ID 785441
Date 5/08/2024
Public
Document Table of Contents

Partitioning Buffers Across Memory Channels of the Same Memory Type

By default, the Intel® oneAPI DPC++/C++ Compiler configures each global memory type in a burst-interleaved manner. Usually, the burst-interleaving configuration leads to the best load balancing between the memory channels. However, there might be situations where it is more efficient to partition the memory into non-interleaved regions. For additional information, refer to Global Memory Accesses Optimization.

The Figure 1 illustrates the differences between burst-interleaved and non-interleaved memory partitions.

To manually partition some or all of the available global memory types, perform the following tasks:

  1. Create a buffer with property::buffer::mem_channel specifying channel ID in its property_list.
    • Specify property::buffer::mem_channel with value 1 to allocate the buffer in the lowest available memory channel (default).
    • Specify property::buffer::mem_channel with value 2 or greater to allocate the buffer in the higher available memory channel.

    Here is an example buffer definition:

    range<1> num_of_items{N};
    buffer<T, 1> bufferA(VA.data(), num_of_items,
      {property::buffer::mem_channel{1}});
    buffer<T, 1> bufferB(VB.data(), num_of_items,
      {property::buffer::mem_channel{2}});
    buffer<T, 1> bufferC(VC.data(), num_of_items,
      {property::buffer::mem_channel{3}});
  2. Compile your design kernel using the -Xsno-interleaving=<global_memory_name> flag to configure the memory channels of the specified memory type as separate addresses. For more information about the use of the -Xsno-interleaving=<global_memory_name> flag, refer to the Disable Burst-Interleaving of Global Memory (-Xsno-interleaving=<global_memory_name>) section.
CAUTION:
  • Do not set more than one memory channel property on a buffer.
  • If the memory channel specified is not available on the target board, the buffer is placed in the first memory channel.