Visible to Intel only — GUID: GUID-36456DD3-AD0F-4440-9F5B-075660B36B9D
Visible to Intel only — GUID: GUID-36456DD3-AD0F-4440-9F5B-075660B36B9D
Experiments Pane
In the Experiments pane, you can isolate potential performance bottlenecks in your application by modifying render states of Graphics API.
Icon |
Description |
DX11 Frame/Stream |
DX12 Frame (Legacy) Available in Extended Profile Mode |
DX12 Frame/Stream |
Vulkan Frame/Stream |
2x2 Textures Identifies potential performance bottlenecks caused by texture maps used in your application. All sampling textures for a scene are replaced with 2x2 texture containing four different colors. |
Yes |
Yes |
Yes |
Yes |
|
Simple Pixel/Fragment Shader Replaces every pixel/fragment shader with the pixel/fragment shader that writes a constant color to all render targets. |
Yes |
Yes |
Yes |
Yes |
|
1x1 Scissor Rect Bypasses pixel processing from the rendering pipeline: if the frame rate does not increase when this experiment is enabled, then a complex geometry or vertex shader is a bottleneck. |
Yes |
Yes |
Yes |
No |
|
Disable Event(s) Keeps the selected events from being rendered. This experiment can help you test scene efficiency. |
Yes |
Yes |
Yes |
Yes |
|
Shading Rate Adjusts the shading rate for the selected resource, which can help identify objects that could be rendered with less quality without noticeable visual impact. |
No |
Yes |
Yes |
No |
For details, see Run Render State Experiments with Frame Analyzer.