Photorealistic visualization comes in many forms: motion picture animation, medical imaging, thermography, virtual and augmented reality, industrial process tomography, and a lot more.

It’s the rising star of technological innovation and it’s enormously complex because it involves moving, storing, and processing massive amounts of data, often simultaneously. Making this happen requires serious advancements across the computing spectrum—architecture, memory, interconnects, and software.

To find out more about computer-generated realism, including the software tools to help you do it, watch this webinar hosted by Jim Jeffers, senior director of Intel’s Advanced Rendering and Visualization team.

Here’s what he covers:

  • An overview of the Intel® oneAPI Rendering Toolkit (Render Kit)—a set of five industry-leading, open-source rendering and ray-tracing libraries for creating large-scale, rich, realistic visuals without the memory limits and cost of dedicated GPU-based solutions
  • How Intel and key industry partners such as Disney* and DreamWorks* continue to define and enable fast, high-quality rendering, physical simulations, and AI-supported workflows (including how these capabilities are part of the free Render Kit to download)
  • How to use the Render Kit to:
    • Reduce rendering times of production-quality images while dramatically improving their visual quality
    • Create interactive, high-fidelity applications that are cluster-ready
    • Achieve high-rendering performance when GPUs are unavailable or too limiting
    • Tap into rendering and simulation processing of 3D spatial data

Jim Jeffers
Senior principal engineer, Intel Corporation

Jim Jeffers's expertise spans across high-performance computing, software visualization, graphics, TV and video, and data communications.

Currently serving as senior director of Intel Advanced Rendering and Visualization, he and his team design and develop the open-source rendering library, Intel® Rendering Framework, used to create animated movies, special effects, automobile design, and scientific visualization. To hone the library’s capabilities, they’ve worked with top companies such as Disney and DreamWorks, and scientists including Stephen Hawking.

Jim joined Intel in 2008 and participated in the development of manycore parallel computing and the Intel® Xeon Phi™ product family. Among his many accomplishments, he has coauthored four books on manycore parallel programming and helped develop the Technology and Engineering Emmy* award-winning virtual “First-Down Line” technology used on live American football TV broadcasts.

Jim earned a bachelors degree in computer science from La Salle University in Philadelphia, PA, USA.

Intel® oneAPI Rendering Toolkit

Accelerate high-fidelity rendering and visualization applications with a set of rendering and ray-tracing libraries optimized for XPU performance at any scale.

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