Sharing your vision in a manner that's accurate, captivating, and unambiguous can be (and is often) critical across multiple industries—from medical research and motion pictures to geophysical exploration, cosmology, and product design.

To accomplish this task, data scientists, designers, architects, and engineers use images and 3D virtual scenes—often with animation—to turn highly detailed data into compelling, easy-to-understand visual stories.

However, there are increasing cases where telling a complete story is hindered by legacy software tools that can't meet the demands of enormous rendering workloads run on powerful hardware platforms.

If this sounds familiar, join graphics software engineering manager Bruce Cherniak to learn how Intel® OSPRay and Intel® OSPRay Studio open new doors for developers to bring scalable, interactive rendering to large, complex datasets with no decimation. The result: High-fidelity, ray-traced, interactive, physically based rendering made easy, from laptops to supercomputers.

This session covers:

  • A top-to-bottom overview of the Intel® oneAPI Rendering Toolkit (Render Kit), including Intel OSPRay and Intel OSPRay Studio, a scene graph-based application for driving all features in Intel OSPRay.
  • How to use the Intel OSPRay built-in renderers to achieve the look you want, whether it be scientific or photo-realistic.
  • An introduction to the Intel OSPRay plug-in for Universal Scene Description (USD) in Hydra, providing a render delegate for USD at Pixar*.
  • Real-world examples featuring images from ParaView, Stellar Radiation, CTC, Jean Favre, Angus Lock, Bentley Motors, and more

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Other Resources

  • See the growing list of projects all created using Intel OSPRay.
  • Watch an interactive rendering demo created using Intel OSPRay and Intel OSPRay Studio.
  • See how Bentley Motors used Intel OSPRay Studio to address its most demanding workloads.
  • Subscribe to the podcast: Code Together is an interview series that explores the challenges at the forefront of cross-architecture development. Each bi-weekly episode features industry VIPs who are blazing new trails through today’s data-centric world. Available wherever you get your podcasts.

Bruce Cherniak
Graphics software engineering manager on Intel’s Advanced Rendering and Visualization Team, Intel Corporation

Bruce Cherniak develops open-source rendering libraries used for generating animated movies, special effects, automobile design, and scientific visualization. He leads the development of the Intel OSPRay Studio project, and also works on the Intel OSPRay scalable ray-tracing engine. Before joining Intel in 2006, Bruce served in various graphics development roles at companies including IBM*, Cirrus Logic*, and 3DLabs*. He holds BS and MS degrees in electrical engineering from Texas A&M University.


Intel® oneAPI Rendering Toolkit

Accelerate high-fidelity rendering and visualization applications with a set of rendering and ray-tracing libraries optimized for XPU performance at any scale.

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