GPU Research
News and Updates
Intel & Microsoft collaborate closely on the Future of PC Gaming
March 12, 2026
Intel and Microsoft continue to evolve the PC gaming ecosystem by providing new features and capabilities to key APIs like Direct3D and DirectStorage, as well as unlocking new optimization techniques through advanced tooling and delivery. We're very proud to announce that Intel supports all the recent advances in the Windows ecosystem, including:
- DirectX Machine Learning - Introducing DirectX Linear Algebra
- Advanced Shader Delivery – Delivering smoother gameplay from the moment players launch their games
- DirectStorage – Now supporting Zstandard compression
- Microsoft PIX – with new features continually being added to bring Console-Level Developer Tools to Windows
Read on for more details on those exciting new developments and how they help developers and gamers alike.
Opening the Development of Intel® Rendering Toolkit Libraries to the Broader Ecosystem
October 8, 2024
The internal development and feature branches of Intel® Rendering Toolkit are now hosted directly on GitHub* under Apache* License 2.0, and therefore, they are fully open and always up-to-date. The community can now contribute features and functionality back into the libraries directly and effectively.
Intel Visual Compute & Graphics Lab 2024 Update: New Publications and Tools for GenAI
July 25, 2024
Get the latest on generative AI (GenAI) from researcher presentations at SIGGRAPH and High-Performance Graphics (HPG) 2024. Learn about updates on Intel's open ecosystem of libraries to help graphics and machine learning communities achieve higher-fidelity visuals in the field of 3D experiences.
Intel's Latest Research for Graphics and Generative AI
June 23, 2023
Seven papers and a course on the latest advances in GPU research will be presented at this year's most prominent GPU and graphics conferences: SIGGRAPH, EGSR (Eurographics Symposium on Rendering), and HPG (High-Performance Graphics).