We are happy to announce that we are opening the libraries of the Intel® Rendering Toolkit for the community to contribute. The internal development and feature branches are now hosted directly on GitHub* under Apache* License 2.0, and therefore, they are fully open and always up-to-date. We hope this will allow the community to contribute features and functionality back into the libraries directly and effectively. This new chapter brings more community-funded features and functionality, development transparency, cross-company development, and cross-platform, continuous integration for the validation of contributions.
The list of libraries includes:
Intel® Embree
Intel® Open Image Denoise
Intel® Open Volume Kernel Library (Intel® Open VKL)
Intel® Open Path Guiding Library (Intel® Open PGL)
Intel® OSPRay
Intel® OSPRay Studio
We invite the rendering community to contribute to the Intel Rendering Toolkit, keeping it the state-of-the-art open source, cross-platform, cross-architecture graphics ecosystem.
We hope that the capabilities and open development of our ecosystem of graphics libraries will inspire industry practitioners and researchers in the graphics community to achieve higher-fidelity visuals.
Anton Kaplanyan is vice president of Graphics Research at Intel Labs, where he directs research on real-time and offline rendering, including neural rendering, graphics systems, shading and appearance, and differentiable rendering. Intel's open ecosystem of libraries helps graphics and creator communities achieve higher-fidelity 3D visuals and experiences.