Skip To Main Content
Intel logo - Return to the home page
My Tools

Select Your Language

  • Bahasa Indonesia
  • Deutsch
  • English
  • Español
  • Français
  • Português
  • Tiếng Việt
  • ไทย
  • 한국어
  • 日本語
  • 简体中文
  • 繁體中文
Sign In to access restricted content

Using Intel.com Search

You can easily search the entire Intel.com site in several ways.

  • Brand Name: Core i9
  • Document Number: 123456
  • Code Name: Alder Lake
  • Special Operators: “Ice Lake”, Ice AND Lake, Ice OR Lake, Ice*

Quick Links

You can also try the quick links below to see results for most popular searches.

  • Product Information
  • Support
  • Drivers & Software

Recent Searches

Sign In to access restricted content

Advanced Search

Only search in

Sign in to access restricted content.

The browser version you are using is not recommended for this site.
Please consider upgrading to the latest version of your browser by clicking one of the following links.

  • Safari
  • Chrome
  • Edge
  • Firefox

Intel® Graphics Performance Analyzers

Improve your game's performance by quickly identifying problem areas.
 

Free Download
  • Overview
  • Features
  • Download
  • Documentation
  • Training

System Analyzer

Isolate common bottlenecks that affect your game's performance in real time.

Graphics Trace Analyzer

Identify where you can evenly distribute workloads across the CPU and GPU.

Graphics Frame Analyzer

Visualize multiframe stream captures and select a frame to analyze down to the draw call level.

Show more Show less

Intel® Graphics Performance Analyzers Framework

A command line and scripting interface allows users to access frameworks that expose capture and playback functionalities in Intel® Graphics Performance Analyzers (Intel® GPA). Capture multiframe streams, analyze stream data, generate reports, and automate profiling to spot or flag performance regressions.

Learn More

  • Hot Spot Analysis
  • Multiframe Analysis
  • System-Level Profiling
  • Shader Profiling

Hot Spot Analysis

Quickly identify the most expensive events by their hardware bottlenecks.

Learn More

Multiframe Analysis

Capture a continuous stream of frames to identify intermittent rendering issues and spikes in frame times.

Learn More

System-Level Profiling

Correlate captured data from ETW events, ITT user markers, graphics API calls, and high-frequency metrics all in one timeline.

Learn More

Shader Profiling

Optimize shaders more efficiently by identifying the most expensive calls.

Learn More

What's New: Release 2023.2

All Tools

  • The graphical user interface was upgraded to Qt* 6 framework and includes the latest security updates, which improve the system stability.

Graphics Monitor

  • Added the new Frame capture mode for Microsoft DirectX* 12 based on the latest capture/playback framework, which supports DirectX 12 Ultimate features, including mesh shaders and DirectX Raytracing (DXR).
  • Added compression option for Stream and Frame (for DirectX 12) capture modes. This option can reduce the required storage space for captured streams and frames by up to 30%.

Graphics Frame Analyzer

  • Improved error messages, which allows for easier troubleshooting of stream and frame opening issues.
  • Note For frames captured with the new Frame mode in DirectX 12, some features are not yet supported in Graphics Frame Analyzer: Pixel History, 2x2 Textures experiments, Samplers Preview, Shader Compilation parameters, and others. These features are planned for support in future releases.
  • For capture-time compression, the frame rate may drop when compression is enabled, so a much smaller stream may be the result of compression and fewer frames being captured.

Intel® GPA Framework

The following features were added:

  • An auto-hooking feature that can attach to workloads at launch
  • New functionality to track acceleration structures in DXR workloads accurately that enables cross-GPU capture and playback of streams (technical preview).
  • A dump state layer to inspect the draw/dispatch calls by dumping state information into text files.
  • Capture/playback support for VK_KHR_buffer_device_address, which enables capture/playback of workloads that use acceleration structure/buffer/memory device addresses (essentially, ray tracing workloads).
  • Support for Vulkan* SDK version 1.3.243.0.

Product Announcement | Release Notes

Latest Updates

Elevate Game Profiling on Intel CPUs and GPUs Using Advanced Graphics Analyzers

27:16

At the 2022 Game Developers Conference (GDC), Intel demonstrated how to ramp up your game profiling abilities with the new DXR feature, hot spot analysis, and Intel® Xe Super Sampling (XeSS) capabilities in the Intel® Arc™ GPU.

Unleash Game Performance and Create Stunning Visuals

36:51

At GDC Showcase 2021, Intel demonstrated how you can use Intel GPA to optimize your games and improve performance.

Optimization Cookbook

Subject-matter experts help you understand the mechanics of graphics optimization and learn best practices.

Show more Show less

Customer Success Stories

GameGuru MAX Tuned with Intel® GPA

Lee Bamber of TheGameCreators shows how he uses Intel GPA. After working in the industry for decades, he never assumes he knows what is happening in his code.

MOD 3D Assets Tuned with Intel GPA

Reduce triangle count: Experts Alex and Tim Porter of Mod Tech Labs use Intel GPA to make applications and artifacts more performant.

Engine Partners

Intel GPA is compatible with games built in Unity* and Unreal*. Optimize these games to increase frame rates and improve game performance for the optimal playing experience.

Show more Show less

Support

Community Forum
Get the help you need from the developer community and our technical experts through the public tool forum.

Key Specifications

Target Graphics APIs

  • Microsoft DirectX*
  • OpenGL*
  • Metal*
  • Vulkan

System Requirements

Hardware

  • Intel Arc GPU, Series A
  • Intel Core processor
  • Intel® Iris® Xe graphics, Intel® UHD Graphics, Intel® HD Graphics
  • Intel® Iris® Xe MAX graphics

Intel® Game Developer Program

Maximize your development results with more free tools and tutorials to create and test your new game.

Join Now

Documentation

View All Documentation

Get Started Guides

  • All Operating Systems
  • Chinese Version

User Guides

  • Intel GPA User Guide
  • Intel GPA User Guide (Chinese Version)
  • Cookbook

Release Notes

  • Intel GPA
  • Intel GPA Framework
  • Company Overview
  • Contact Intel
  • Newsroom
  • Investors
  • Careers
  • Corporate Responsibility
  • Diversity & Inclusion
  • Public Policy
  • © Intel Corporation
  • Terms of Use
  • *Trademarks
  • Cookies
  • Privacy
  • Supply Chain Transparency
  • Site Map
  • Do Not Share My Personal Information

Intel technologies may require enabled hardware, software or service activation. // No product or component can be absolutely secure. // Your costs and results may vary. // Performance varies by use, configuration and other factors. // See our complete legal Notices and Disclaimers. // Intel is committed to respecting human rights and avoiding complicity in human rights abuses. See Intel’s Global Human Rights Principles. Intel’s products and software are intended only to be used in applications that do not cause or contribute to a violation of an internationally recognized human right.

Intel Footer Logo