Isolate common bottlenecks that affect your game's performance in real time.
Identify where you can evenly distribute workloads across the CPU and GPU.
Visualize multiframe stream captures and select a frame to analyze down to the draw call level.
Intel® Graphics Performance Analyzers Framework
A command line and scripting interface allows users to access frameworks that expose capture and playback functionalities in Intel® Graphics Performance Analyzers (Intel® GPA). Capture multiframe streams, analyze stream data, generate reports, and automate profiling to spot or flag performance regressions.
Hot Spot Analysis
Quickly identify the most expensive events by their hardware bottlenecks.
Multiframe Analysis
Capture a continuous stream of frames to identify intermittent rendering issues and spikes in frame times.
System-Level Profiling
Correlate captured data from ETW events, ITT user markers, graphics API calls, and high-frequency metrics all in one timeline.
Shader Profiling
Optimize shaders more efficiently by identifying the most expensive calls.
What's New: Release 2022.1
- Adds support for Microsoft DirectX* Raytracing (DXR). Use the DXR shader execution table to focus your optimization efforts. It helps you understand the shader duration, hardware thread count, and single instruction multiple data (SIMD) occupancy metrics of each shader.
- Take advantage of the new Intel® Xe Super Sampling (XeSS) technology to upscale your images and enhance the visual quality of your scenes.
- Adds support for Intel® Media SDK and Intel® oneAPI Video Processing Library. Improve the performance of your streaming application by identifying and resolving bottlenecks.
- Adds functionality to the Intel GPA framework:
- Provide support for XeSS capture and playback for continuous and deferred modes.
- Avoid collecting data on other processes by adding them to the user-defined skip list through a new flag in gpa-injector.
- Profile with driver-level game-specific optimizations using new capabilities in gpa-player.
- Support for the Windows* 11 SDK (10.0.22000.0).
Latest Updates
Elevate Game Profiling on Intel® CPUs and GPUs Using Advanced Graphics Analyzers
27:16
At the 2022 Game Developers Conference (GDC), Intel demonstrated how to ramp up your game profiling abilities with the new DirectX* Raytracing (DXR) feature, hot spot analysis, and XeSS capabilities in the Intel® Arc™ GPU.
Unleash Game Performance and Create Stunning Visuals
36:51
At GDC Showcase 2021, Intel demonstrated how you can use Intel GPA to optimize your games and improve performance.
Subject-matter experts help you understand the mechanics of graphics optimization and learn best practices.
Customer Success Stories
GameGuru MAX Tuned with Intel® GPA
Lee Bamber of TheGameCreators shows how he uses Intel GPA. After working in the industry for decades, he never assumes he knows what is happening in his code.
MOD 3D Assets Tuned with Intel GPA
Reduce triangle count: Experts Alex and Tim Porter of Mod Tech Labs use Intel GPA to make applications and artifacts more performant.
Engine Partners
Intel GPA is compatible with games built in Unity* and Unreal*. Optimize these games to increase frame rates and improve game performance for the optimal playing experience.
Support
Get the help you need from the developer community and our technical experts through the public tool forum.
Hardware
- Intel® Core™ processor
- Intel® Iris® Xe graphics, Intel® UHD Graphics, Intel® HD Graphics
- Intel® Iris® Xe MAX graphics
Intel® Game Developer Program
Maximize your development results with more free tools and tutorials to create and test your new game.
Documentation
View All Documentation
Product and Performance Information
Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.