A command line and scripting interface allows users to access frameworks that expose capture and playback functionalities in Intel® Graphics Performance Analyzers (Intel® GPA). Capture multiframe streams, analyze stream data, generate reports, and automate profiling to spot or flag performance regressions.
Use gpa-metrics-collector to collect metrics of your choice with increased collection speed for complex workloads. Display GPU command metric values per frame based on GPU event or render-pass boundaries. Also, collect metrics from multiple consecutive frames.
Greatly reduce the size of streams on disks using stream compression for subcaptured streams that are based on Direct3D* 12 (D3D12). [Technical Preview]
Use multithreaded playback via a command-line switch to improve the player's CPU performance and allow for a better saturation of work submitted to the GPU. This results in the player's GPU occupancy being as close as possible to the original captured application. [Technical Preview]
Support for games with complex render passes with improved capture and playback for DirectX* Raytracing (DXR) workloads that use ExecuteIndirect.
At the 2022 Game Developers Conference (GDC), Intel demonstrated how to ramp up your game profiling abilities with the new DirectX* Raytracing (DXR) feature, hot spot analysis, and Intel® Xe Super Sampling (XeSS) capabilities in the Intel® Arc™ GPU.