Intel® Graphics Performance Analyzers
Improve your game's performance by quickly identifying problem areas.
Isolate common bottlenecks that affect your game's performance in real time.
Identify where you can evenly distribute workloads across the CPU and GPU.
Visualize multiframe stream captures and select a frame to analyze down to the draw call level.
Intel® Graphics Performance Analyzers Framework
A command line and scripting interface allows users to access frameworks that expose capture and playback functionalities in Intel® Graphics Performance Analyzers (Intel® GPA). Capture multiframe streams, analyze stream data, generate reports, and automate profiling to spot or flag performance regressions.
Hot Spot Analysis
Quickly identify the most expensive events by their hardware bottlenecks.
Multiframe Analysis
Capture a continuous stream of frames to identify intermittent rendering issues and spikes in frame times.
System-Level Profiling
Correlate captured data from ETW events, ITT user markers, graphics API calls, and high-frequency metrics all in one timeline.
Shader Profiling
Optimize shaders more efficiently by identifying the most expensive calls.
What's New: Release 2023.1
Graphics Frame Analyzer
- Added pipeline statistics and performance metrics for mesh shaders, amplification shaders, and task shaders.
- Updated Dependency Viewer documentation (formerly called Render Target Dependency Viewer).
System Analyzer
- Added support for CPU metrics for 12th and 13th gen Intel® Core™ processors (formerly code named Alder Lake and Raptor Lake) for comparing workloads across Performance-cores and Efficient-cores.
Intel® GPA Framework
- Added a capture layer compression option. This can reduce the captured stream size by up to 30%, reducing storage needs over time if streams are stored for tasks such as regression testing.
- Improved the stability and support of a broader range of DirectX* Raytracing (DXR) workloads in the framework subcapture recorder tool.
- Added a dump-render-targets layer that can allow users to write out render targets to a file.
- Added support for Vulkan* SDK version 1.3.239.0.
Latest Updates
Elevate Game Profiling on Intel CPUs and GPUs Using Advanced Graphics Analyzers
27:16
At the 2022 Game Developers Conference (GDC), Intel demonstrated how to ramp up your game profiling abilities with the new DXR feature, hot spot analysis, and Intel® Xe Super Sampling (XeSS) capabilities in the Intel® Arc™ GPU.
Unleash Game Performance and Create Stunning Visuals
36:51
At GDC Showcase 2021, Intel demonstrated how you can use Intel GPA to optimize your games and improve performance.
Subject-matter experts help you understand the mechanics of graphics optimization and learn best practices.
Customer Success Stories
GameGuru MAX Tuned with Intel® GPA
Lee Bamber of TheGameCreators shows how he uses Intel GPA. After working in the industry for decades, he never assumes he knows what is happening in his code.
MOD 3D Assets Tuned with Intel GPA
Reduce triangle count: Experts Alex and Tim Porter of Mod Tech Labs use Intel GPA to make applications and artifacts more performant.
Engine Partners
Intel GPA is compatible with games built in Unity* and Unreal*. Optimize these games to increase frame rates and improve game performance for the optimal playing experience.
Support
Get the help you need from the developer community and our technical experts through the public tool forum.
Hardware
- Intel® Core™ processor
- Intel® Iris® Xe graphics, Intel® UHD Graphics, Intel® HD Graphics
- Intel® Iris® Xe MAX graphics