A command line and scripting interface allows users to access frameworks that expose capture and playback functionalities in Intel® Graphics Performance Analyzers (Intel® GPA). Capture multiframe streams, analyze stream data, generate reports, and automate profiling to spot or flag performance regressions.
Run and analyze experiments on Microsoft Direct3D* 12 apps in both Stream and Frame modes with the improved rendering states table. Static samplers are now displayed on the resources pane.
Visually analyze texture quality and performance numbers using the Shading Rate experiment and save time before changing code. Choose from various shading rates when you have variable rate shading (VRS) enabled.
Added functionality to the Intel® GPA framework:
Basic support for Vulkan* ray tracing workloads that allow users to perform continuous capture and playback (technical preview)
Ability to change VRS parameters and run experiments in Direct3D 12
Several options to enhance auto-hooking behavior (see the gpa-injector help documentation for more information)
At the 2022 Game Developers Conference (GDC), Intel demonstrated how to ramp up your game profiling abilities with the new DXR feature, hot spot analysis, and Intel® Xe Super Sampling (XeSS) capabilities in the Intel® Arc™ GPU.