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Intel® Graphics Performance Analyzers

Improve your game's performance by quickly identifying problem areas.
 

Free Download
  • Overview
  • Features
  • Download
  • Documentation
  • Training

System Analyzer

Isolate common bottlenecks that affect your game's performance in real time.

Graphics Trace Analyzer

Identify where you can evenly distribute workloads across the CPU and GPU.

Graphics Frame Analyzer

Visualize multiframe stream captures and select a frame to analyze down to the draw call level.

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Intel® Graphics Performance Analyzers Framework

A command line and scripting interface allows users to access frameworks that expose capture and playback functionalities in Intel® Graphics Performance Analyzers (Intel® GPA). Capture multiframe streams, analyze stream data, generate reports, and automate profiling to spot or flag performance regressions.

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  • Hot Spot Analysis
  • Multiframe Analysis
  • System-Level Profiling
  • Shader Profiling

Hot Spot Analysis

Quickly identify the most expensive events by their hardware bottlenecks.

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Multiframe Analysis

Capture a continuous stream of frames to identify intermittent rendering issues and spikes in frame times.

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System-Level Profiling

Correlate captured data from ETW events, ITT user markers, graphics API calls, and high-frequency metrics all in one timeline.

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Shader Profiling

Optimize shaders more efficiently by identifying the most expensive calls.

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What's New: Release 2024.1

  • Added support for Intel® Core™ Ultra processor.
  • Expanded support for non-pipeline state objects (PSO) states. Added the ability to dynamically modify blend factor, viewport, and scissor rectangle states.
  • Redesigned the popup menu for metrics list presets; user profiles are now clearly separated from system profiles.
  • Added functionality to the Intel® GPA framework:
    • Shader ISA source extraction for DirectX* 12 and DirectX 11 applications
    • The capability to extract shader compilation flags during playback
    • Support for Vulkan* SDK version 1.3.275.0

Product Announcement | Release Notes

Latest Updates

Elevate Game Profiling on Intel CPUs and GPUs Using Advanced Graphics Analyzers

27:16

At the 2022 Game Developers Conference (GDC), Intel demonstrated how to ramp up your game profiling abilities with the new DXR feature, hot spot analysis, and Intel® Xe Super Sampling (XeSS) capabilities in the Intel® Arc™ GPU.

Unleash Game Performance and Create Stunning Visuals

36:51

At GDC Showcase 2021, Intel demonstrated how you can use Intel GPA to optimize your games and improve performance.

Optimization Cookbook

Subject-matter experts help you understand the mechanics of graphics optimization and learn best practices.

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Customer Success Stories

GameGuru MAX Tuned with Intel® GPA

Lee Bamber of TheGameCreators shows how he uses Intel GPA. After working in the industry for decades, he never assumes he knows what is happening in his code.

MOD 3D Assets Tuned with Intel GPA

Reduce triangle count: Experts Alex and Tim Porter of Mod Tech Labs use Intel GPA to make applications and artifacts more performant.

Engine Partners

Intel GPA is compatible with games built in Unity* and Unreal*. Optimize these games to increase frame rates and improve game performance for the optimal playing experience.

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Support

Community Forum
Get the help you need from the developer community and our technical experts through the public tool forum.

Key Specifications

Target Graphics APIs

  • DirectX
  • OpenGL*
  • Vulkan

System Requirements

Hardware

  • Intel Arc A-series GPU
  • Intel® Core™ processor
  • Intel® Iris® Xe graphics
  • Intel® Iris® Xe MAX graphics

Intel® Game Developer Program

Maximize your development results with more free tools and tutorials to create and test your new game.

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Documentation

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Get Started Guides

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User Guides

  • Intel GPA User Guide
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