Skip To Main Content
Intel logo - Return to the home page
My Tools

Select Your Language

  • Bahasa Indonesia
  • Deutsch
  • English
  • Español
  • Français
  • Português
  • Tiếng Việt
  • ไทย
  • 한국어
  • 日本語
  • 简体中文
  • 繁體中文
Sign In to access restricted content

Using Intel.com Search

You can easily search the entire Intel.com site in several ways.

  • Brand Name: Core i9
  • Document Number: 123456
  • Code Name: Emerald Rapids
  • Special Operators: “Ice Lake”, Ice AND Lake, Ice OR Lake, Ice*

Quick Links

You can also try the quick links below to see results for most popular searches.

  • Product Information
  • Support
  • Drivers & Software

Recent Searches

Sign In to access restricted content

Advanced Search

Only search in

Sign in to access restricted content.

The browser version you are using is not recommended for this site.
Please consider upgrading to the latest version of your browser by clicking one of the following links.

  • Safari
  • Chrome
  • Edge
  • Firefox

Watch Intel's Sessions from the 2022 Game Developers Conference

From extraordinary graphics to superior game performance, Intel had you covered at this year's Game Developers Conference (GDC). Explore the best sessions that featured Intel® technologies and insider resources to help you tune for the modern PC.

Join the Intel® Game Dev Program

Learn how Intel collaborates with leading game and game-engine developers to enable great new experiences.

Sign Up

Event Sessions

Velocity & Luminance Adaptive Rasterization

Marisa du Bois and Adam Lake

This session is divided into three main sections. First, we introduce the new DirectX* 12 Ultimate variable rate shading API, including a summary of recent titles and literature that have taken advantage of tier 1 and tier 2 variable-rate shading. Second, inspired by research literature in the field, we share details of our implementation and optimization of a content and motion-adaptive error metric as a demonstration in the DirectX 12 MiniEngine. Finally, we discuss the performance and quality trade-offs of our implementation, and share details on how to get access to our implementation.

Download Presentation

Intel® Xe Super Sampling (XeSS)—an AI-based Upscaling for Real-Time Rendering

Hisham Chowdhury, Robert Kawiak, Rens de Boer, Gabriel Ferreira, and Lucas Xavier

Take a closer look at Intel® Xe Super Sampling (XeSS) and hear from Art by Rens and Massive Work Studio on XeSS use in their titles. See how it compares with commonly used upscaling techniques, and how it brings higher performance without compromising quality. Gain insight into the software and hardware technology behind XeSS powered by Intel® Arc™ GPUs.

Download Presentation

A Quick Guide to Intel's Ray-Tracing Hardware

Holger Gruen

This session walks you through how Intel's ray-tracing hardware architecture works and why it has been designed with a path-tracing future in mind. It explains good shaders programming practices for ray-tracing shaders. Finally, it takes a look at how to best drive bounding volume hierarchy (BVH) construction on Intel® Arc™ graphics.

Download Presentation

Building Beautiful Worlds with Gaia Machine Learning and Intel® Distribution of OpenVINO™ Toolkit

Peter Cross and Adam Goodrich

Popular game development tools like Gaia machine learning from Procedural Worlds can be used to quickly build life-like worlds. With AI and machine-learning acceleration, these worlds can be built faster and augmented with amazing new features.

Download Presentation

The Developer Journey: How Intel and EXOR Implemented XeSS in The Riftbreaker

Bartosz Boczula, Andrzej Czajkowski, and Pawel Lekki

Join Intel and EXOR Studios to gain insight and best practices uncovered while implementing XeSS in The Riftbreaker. Learn about the studio and the 15-year history of their Schmetterling engine, plus how it all came together in this pioneering game development collaboration.

Download Presentation

Elevate Game Profiling on Intel® CPUs and GPUs Using Advanced Graphics Analyzers

Pamela Harrison, Eugene Krasichkov, and Stanislav Volkov

Ramp up your game profiling abilities with our new DirectX Raytracing (DXR), Hotspot Analysis, and XeSS capabilities. With Intel's new discrete GPU, Alchemist, Intel® Graphics Performance Analyzers (Intel® GPA) can now collect on the order of 1000 hardware counters, displaying your favorites on demand and automating their analysis for bottleneck detection. See how to collect and display enormous amounts of data quickly, and follow along through some use cases so that your development team can streamline optimization.

Download Presentation

Performance Tuning Games for Hybrid Architectures

Pete Brubaker

Get an overview of 12th generation Intel® Core™ processors (formerly code named Alder Lake), the differences between P-cores and E-cores, and how to leverage each of these cores to your advantage in games.  We cover some of the basics, performance characteristics, thread scheduling, Intel® Thread Director, CPUID and MSR changes, and discuss some of the game subsystems that we think are particularly well suited for E-cores.

Download Presentation

Bringing 4K Ray-Traced Visuals to the World of HITMAN 3

Leigh Davies and Alessandro Dal Corso

Learn about the efforts to support 12th generation Intel® Core™ processors and Alchemist video cards in HITMAN 3. Hear about the core ray-tracing work to bring higher quality reflection and shadows to the HITMAN world, and how the integration of XeSS improved quality and performance at high resolutions.

Download Presentation

Show more Show less

Join the Program

Learn how Intel collaborates with leading game and game-engine developers to enable great new experiences.

Sign Up

Intel® Game Dev Boost Partners

  • Company Overview
  • Contact Intel
  • Newsroom
  • Investors
  • Careers
  • Corporate Responsibility
  • Inclusion
  • Public Policy
  • © Intel Corporation
  • Terms of Use
  • *Trademarks
  • Cookies
  • Privacy
  • Supply Chain Transparency
  • Site Map
  • Recycling
  • Your Privacy Choices California Consumer Privacy Act (CCPA) Opt-Out Icon
  • Notice at Collection

Intel technologies may require enabled hardware, software or service activation. // No product or component can be absolutely secure. // Your costs and results may vary. // Performance varies by use, configuration, and other factors. Learn more at intel.com/performanceindex. // See our complete legal Notices and Disclaimers. // Intel is committed to respecting human rights and avoiding causing or contributing to adverse impacts on human rights. See Intel’s Global Human Rights Principles. Intel’s products and software are intended only to be used in applications that do not cause or contribute to adverse impacts on human rights.

Intel Footer Logo