Introduction
Intel® Graphics Performance Analyzers (Intel® GPA) provides tools for graphics analysis and optimizations for making games and other graphics-intensive applications run even faster. The tools support the platforms based on the latest generations of Intel® Core™ and Intel Atom® processor families, for applications developed for Windows* or Ubuntu*.
Intel® GPA provides a common and integrated user interface for collecting performance data. Using it, you can quickly see performance opportunities in your application, saving time and getting products to market faster.
For detailed information and assistance in using the product, refer to the following online resources:
- Home Page: view detailed information about the tool, including links to training and support resources, as well as videos on the product to help you get started quickly.
- Get Started Guide: get the main features overview and learn how to start using the tools on different host systems.
- Training: learn at your level with Getting Started guides, videos and tutorials.
- User Guide: get details on how to analyze Windows and Android* applications from a Windows system.
- Support Forum: report issues and get help with using Intel® GPA.
What's New in This Release
Graphics Frame Analyzer
- Added pipeline statistics and performance metrics for shaders:
- Mesh Shaders (MS)
- Amplification/Task Shaders (AS/TS)
- Updated Dependency Viewer documentation. (Formerly - Render Target Dependency Viewer)
System Analyzer
- Added support for CPU metrics for Intel® 12th and 13th gen Core Processors, previously codenamed Alder Lake and Raptor Lake. Compare workloads across Performance (P) cores and Efficient (E) cores.
Intel® GPA Framework
- Added a capture layer compression option. This can reduce the captured stream size by up to 30%, reducing storage needs over time if streams are stored for tasks such as regression testing.
- Improved the Intel® GPA Framework subcapture recorder tool regarding stability and support of the a broader range of DXR workloads.
- Added dump-render-targets layer that can allow users to write out render targets to a file
- Added support for Vulkan* SDK 1.3.239.0
Notes
Qt source code is available here: https://archive.softwareheritage.org/ SWHID is swh:1:rev:f6fa4cad0f5d1ba6cb9f1565b2ac302e144ae496
Keyframing is deprecated: replaced by Deferred Capture and Subcapture for more control and flexibilty. More info.
Vulkan - GitHub: Lower the barrier of entry to working with Vulkan by using developer friendly abstractions in Intel® Graphics Performance Analyzers Utilities for Vulkan*
Trace-cmd source code is available in https://archive.softwareheritage.org/ hash commit is f8ea7186250942cbb2741b82f167eca5fbba9ac0
We added system-wide, time-based GPU metrics collection capability for Ubuntu. We also added Ubuntu support for query-based metrics for OpenGL* in Graphics Frame Analyzer. Enable these metrics with these instructions.
graphviz source code is available in https://archive.softwareheritage.org/ hash commit is 12782df8963d39f7ebaee6979567c7c1b8bb8c11
System Requirements and Supported Platforms
Minimum System Requirements
-
Host processor: Intel® Core™ processor family (i9/i7/i5/i3)
-
System memory: 8 GB of RAM
-
Video memory: 512 MB of RAM
-
Minimum display resolution for the client: 1280 x 1024
-
Disk space: 5 GB for stream capture and 300 MB for frame capture
Operating Systems and Graphics APIs supported by this release
- Target platform: Where your game runs
- Host platform: Where you run the analysis
- Target application: Supported applications that run on the target system
Target System (the system where your game runs) |
Host System (your development system where you run the analysis) |
Target Application (types of supported applications running on the target system) |
---|---|---|
Windows* 10, 11 | Windows 10, 11 |
Direct3D* 9, 11, 12; Vulkan* 1.1, 1.2, 1.3 OpenGL, OpenCL, Media SDK and oneVPL (Trace mode only) |
Ubuntu 20.04 | Ubuntu 20.04 | OpenGL 3.2, 3.3, 4.0, 4.1 Core Profile |
OpenGL: Although the tools may appear to work with the latest OpenGL API on the Windows platform in Frame mode (Graphics Frame Analyzer), this API is not officially supported for Graphics Frame Analyzer. Some features and metrics may not be available.
VR Support: VR support is no longer in active development.
Windows Server: Intel® GPA does not support Windows Server editions.
Supported Targets for Windows and Ubuntu Devices
Intel® GPA supports Intel® Graphics devices found in these Intel® processor generations as targets for analyzing Windows workloads. All these targets have enhanced metrics support.
Target Graphics | Target Graphics Type | Processor | GPU |
---|---|---|---|
Intel® UHD Graphics 770 | integrated | 13th generation Intel® Core™ processor (Raptor Lake) | |
Intel® UHD Graphics 770 | integrated | 12th generation Intel® Core™ processor (Alder Lake) | |
Intel® UHD Graphics 750 | integrated | 12th generation Intel® Core™ processor (Rocket Lake) | |
Intel® Xe HPG | discrete | Intel® Arc™ A-Series (Alchemist/DG2) | |
Intel® Iris® Xe MAX graphics | discrete | Intel® Arc™ (DG1) | |
Intel® Iris® Xe graphics | integrated | 11th generation Intel® Core™ processors | |
Intel® Iris® Plus graphics | integrated | 10th generation Intel® Core™ processors | |
Intel® UHD Graphics 630 | integrated | 9th generation Intel® Core™ processors | |
Intel® UHD Graphics 630 | integrated | 8th generation Intel® Core™ processors | |
Intel® UHD Graphics630 | integrated | 7th generation Intel® Core™ processors | |
Intel® UHD Graphics 620 | integrated | 7th generation Intel® Core™ processors | |
Intel® HD Graphics 530 | integrated | 6th generation Intel® Core™ processors |
Although the tools may appear to work with other graphics devices, because they are unsupported some features and metrics may not be available.
Driver Requirements for Intel® HD Graphics
When running Intel® GPA on platforms with supported Intel® HD Graphics, the tools require the latest graphics drivers for proper operation. You may download and install the latest graphics drivers from the Intel Download Center.
Intel® GPA inspects your current driver version and notifies you if your driver is out-of-date.
Installation Notes
Installing Intel® GPA
Download the Intel® GPA installer from the Intel® GPA Free Downloads.
If you use the product in a host/target configuration, install Intel® GPA on both systems. For more information on the host/target configuration, refer to Best Practices.
Installing Intel® GPA on Windows
To install the tools on Windows, download the *.msi package from the Intel® GPA Free Downloads and run the installer file.
To profile Vulkan applications, make sure to download and install the latest Vulkan SDK and runtimes.
For DirectX applications, download and install the DirectX End-User Runtime.
Installing Intel® GPA on Ubuntu*
To install Intel® GPA:
From the product download page, click the Ubuntu* Download button to download the .sh file and run the installer script with superuser privileges. The default installation path for Intel® GPA is /opt/intel/gpa.
To enable GPU metrics collection by Intel® GPA:
Refer to Enable Time-based and Query-based Metrics Collection.
To launch Intel® GPA:
- From the GUI - Graphics Frame Analyzer - click the Show Applications button and choose Graphics Monitor.
- From the CLI - enter gpa-monitor.
Technical Support and Troubleshooting
For technical support, including answers to questions not addressed in the installed product, visit the Support Forum.
Known Issues and Limitations
For All Intel® GPA Components
- Windows
- To collect stable metrics on third party graphics solutions, enable Developer Mode in Microsoft Windows OS settings.
- Minor UI corruptions can occur. This issue will be resolved in next release.
- Graphics Frame Analyzer when opening a Frame or Stream.
- System Analyzer in the Metrics List window.
For Graphics Monitor
- In Graphics Monitor when capturing in Stream mode, if the application is closed with Alt+F4 or via the "stop" button, the stream file produced may have corrupted metadata. Information reflected in Graphics Frame Analyzer may be incorrect for the following: API name, Resolution reported, Device name and/or GPU name. However, the stream can be opened for profiling in most cases.
For Graphics Frame Analyzer
- In rare cases the Resource Dependency Viewer may fail to load on some machines if it was used before. If the Resource Dependency Viewer shows “Loading...” on loading and it never loads, clear your browser’s cache and local storage for “localhost”. Restart Graphics Frame Analyzer, then open the Resource Dependency Viewer.
For DirectX* Applications
- Shader Profiler is temporary disabled for DX11 API in this release.
- Shader Table statistics for DXR is temporary disabled in this release.
- Graphics Frame Analyzer shows increased metrics values for Direct3D 12 ExecuteIndirect events whose CommandSignature contains resource binding commands which may change vertex buffer, index buffer, constant buffer, shader resource and unordered access views.
- Graphics Frame Analyzer's Shader Editor doesn't display HLSL source code if shaders are compiled offline without debug information.
- DirectX 11 Parallel Execution View in Graphics Trace Analyzer is not supported on Skull Canyon platforms.
- A few DirectX 11 applications that create a temporary Direct3D* 11 device may crash if started from Graphics Monitor. To resolve this issue, please enable the System-wide Time-based GPU Metrics option in the Metrics tab of the Graphics Monitor options.
- Graphics Frame Analyzer does not display the Direct3D 12 Pipeline Statistics metrics for frames that contain ClearState or SetProtectedResourceSession calls.
- Graphics Frame Analyzer may work slowly during DirectX 9 frame profiling with the latest drivers.
- Stream capture for 32-bit applications is not supported.
- Shader profiler is not available on Gen12 hardware.
- Metrics collection for DirectX 11 frames on Intel® Xe Max Graphics doesn’t work with drivers newer than 30.0.101.1340. To profiler DirectX 11 frames on Intel® Xe Max Graphics please downgrade driver to 30.0.101.1191.
- Metrics in DXR Shader execution table don’t take into account continuation DXR shaders when Intel Graphics Compiler splits shader into multiple parts
For Vulkan* Applications
- To profile Vulkan titles, make sure to download the latest Vulkan runtimes and SDK.
- In the case where Vulkan applications run on multi-GPU machines choose to render on a non-default adapter, one outside of the list of explicitly enumerated adapters, stream files may be produced that cannot be analyzed in the Profiling View of Graphics Frame Analyzer.
- Metrics will not show in Graphics Frame Analyzer for applications created in Unity that use the Vulkan renderer.
- Bottleneck analysis is not working on Gen12.
For Graphics Trace Analyzer
- Process name in Unicode is not properly shown in CPU context switch tracks when the name doesn’t match the “Language for non-Unicode programs” setting in Windows.
- Tasks in OpenCL Execution tracks may be incorrectly aligned with other tracks. Task durations and relative positions inside the track are correct.
- DirectX 11 Parallel Execution View in Graphics Trace Analyzer is not working properly on Intel® Xe-HPG platfroms.
For Intel® GPA Framework
- Intel® GPA Framework has been released for Vulkan and Direct3D 12. Direct3D 11 support is released as Beta, and is subject to change.
- When using the screenshot layer, if a large number of screenshots are requested in close frame-intervals (every or every other frame) it is suggested to use the async=false layer flag to prevent unusually high memory consumption and out of memory errors. This may result in a slight decrease in performance since screenshot cut and writing will be not run in async processes.
- Frame 0 or the setup frame cannot currently be specified as a repeat frame in gpa-player’s range repeat functionality.
- Subcapture functionality only supports Direct3D 12 at this time.
- GPA CPP Generator does not support source-level generation of calls beyond the last frame delimiter in a stream.
- User input for keyframes and deferred stream capture may not be registered in certain applications. Please use time-interval keyframes and capture layer parameters for deferred stream capture.
- When using the AMD* RX Vega card to capture a stream on a Hades Canyon machine the argument “–page-tracker-mode 2” must be added to any ./gpa-injector command in order to properly capture the stream.
- Note that this does not apply to the iGFX card.
- Also note that we no longer test this platform, and therefore functionality may be limited.
- At present, the Intel® GPA Framework contains only Release builds (no debug builds of libraries).
- The capture layer supports only 64-bit applications. However, the injection mechanism will work with 32-bit processes for the purpose of allowing the capture of applications that require 32-bit launchers.
- A modification of shaders in HLSL representation can cause the gpa-player to crash if the original shader representation was different from HLSL (Vulkan).
- Support is not provided yet for collecting query-based metrics from Vulkan transfer queues. When used, they are ignored by the MetricsExtractor when the graphics API pipeline statistics based query managers are used, but are accepted by the Intel Hardware Metrics Discovery library query manager which may return metrics results. No validation of such results has occurred.
- Crashes have been observered in some DXR/DXIL shader profiling scenarios, and the data obtained has had a zero duration.
- When capturing/playing back Unreal 5.1 workloads using Nanite geometry, only "continuous" capture mode, not "deferred" or "subcapture", are supported at this time (support for the others will appear in a future release).
Back to Release Notes' Overview