First-generation streaming systems did not pay much attention to state management via ACID transactions (e.g., [3, 4]). S-Store is a data management system that combines OLTP transactions with stream processing. To create S-Store, we begin with H-Store, a main-memory transaction processing engine, and add primitives to support streaming. This includes triggers and transaction workflows to implement push-based processing, windows to provide a way to bound the computation, and tables with hidden state to implement scoping for proper isolation. This demo explores the benefits of this approach by showing how a naïve implementation of our benchmarks using only H-Store can yield incorrect results. We also show that by exploiting push-based semantics and our implementation of triggers, we can achieve significant improvement in transaction throughput. We demo two modern applications: (i) leaderboard maintenance for a version of “American Idol”, and (ii) a city-scale bicycle rental scenario.