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Improve Rendering & Ray Tracing Using Intel® Embree for CPU & GPU

Overview

Intel® Embree has won awards, including from the Academy of Motion Picture Arts & Sciences, but what is it, and what do experienced graphics developers use it for?

  • Get an overview of Intel Embree, a performant ray tracing library designed to improve the running of photorealistic rendering applications.
  • Learn the introductory requirements, mechanics, and practices of writing Intel Embree CPU and GPU programs.
  • See how the library is used with example source code from a typical client program (including the runtime stack) and its relationship to other libraries found in the Intel® Rendering Toolkit, which includes Intel Embree.
  • Use the updated Intel Embree version 4 runtime stack to target new Intel® Arc™ GPUs and the Intel® Data Center GPU Flex Series
  • GPU targeting via SYCL* code and the Intel® oneAPI DPC++/C++ Compiler
  • Learn convenient Unified Shared Memory (USM) practices to provide typical scene information for Intel Embree on GPU SYCL kernels
  • BONUS: Learn to write simple ray tracing apps to render an image on CPU and GPU.

Skill level: Intermediate/Expert

 

Featured Software

  • Get Intel Embree as a stand-alone component or as part of the Intel® Rendering Toolkit.
  • Get the SYCL programming language and the Intel oneAPI DPC++/C++ Compiler as part of the Intel® oneAPI Base Toolkit.

 

Download Code Samples

  • Get Started with Intel Embree
  • Introduction to Ray Tracing with Intel Embree
  • Use Intel Embree to Render Path Tracing on CPUs

 

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Intel® Rendering Toolkit

Push the boundaries of high-performance, high-fidelity visualization applications on CPUs and GPUs with this set of rendering and ray tracing libraries.

 

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