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Intel® Arc™ GPUs support DirectX* 12 Ultimate features with variable-rate shading (VRS), mesh shading, and DirectX* Raytracing (DXR) through new built-in hardware acceleration blocks.
Image for: Intel® Xe Super Sampling 2 for Developers
Access technologies that dramatically boost your framerate at the highest visual quality while keeping your game responsive.
XeSS Super Resolution (XeSS-SR) Developer Guide 2.0
Intel® XeSS Frame Generation (XeSS-FG) Developer Guide
Intel® XeSS Plugin for Unreal Engine
Intel® Xe Low Latency (XeLL) Developer Guide
This article will cover the theoretical fundamentals of profiling and provide practical advice for profiling and optimizing your application with Unreal Engine*
Learning and using Intel® XeSS Inspector
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Our method demonstrates how to generate extrapolated frames without adding input latency or extra buffers, simplifying integration into game engines to enhance user experience in real-time games.
Get the latest on generative AI (GenAI) from researcher presentations at SIGGRAPH and High-Performance Graphics (HPG) 2024.
Process large sceneries (like planetary scales) at high speeds while making the system easier to use for developers and artists.
Learn how a research team used nonorthogonal functions to accurately render fluorescent materials in nonspectral engines.
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