Intel® oneAPI Deep Neural Network Developer Guide and Reference
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struct dnnl::engine
Overview
An execution engine. More…
#include <dnnl_common.hpp> struct engine: public dnnl::handle { // enums enum kind; // construction engine(); engine(kind akind, size_t index); // methods kind get_kind() const; handle(); handle(); handle(); handle(); static size_t get_count(kind akind); };
Inherited Members
public:
    // methods
    handle<T, traits>& operator = (const handle<T, traits>&);
    handle<T, traits>& operator = (handle<T, traits>&&);
    void reset(T t, bool weak = false);
    T get(bool allow_empty = false) const;
    operator T () const;
    operator bool () const;
    bool operator == (const handle<T, traits>& other) const;
    bool operator != (const handle& other) const; 
  Detailed Documentation
An execution engine.
Construction
engine()
Constructs an empty engine.
An empty engine cannot be used in any operations.
engine(kind akind, size_t index)
Constructs an engine.
Parameters:
akind  |  
        The kind of engine to construct.  |  
       
index  |  
        The index of the engine. Must be less than the value returned by get_count() for this particular kind of engine.  |  
       
Methods
kind get_kind() const
Returns the kind of the engine.
Returns:
The kind of the engine.
handle()
Constructs an empty handle object.
handle()
Copy constructor.
handle()
Move constructor.
handle()
Constructs a handle wrapper object from a C API handle.
Parameters:
t  |  
        The C API handle to wrap.  |  
       
weak  |  
        A flag specifying whether to construct a weak wrapper; defaults to false.  |  
       
static size_t get_count(kind akind)
Returns the number of engines of a certain kind.
Parameters:
akind  |  
        The kind of engines to count.  |  
       
Returns:
The number of engines of the specified kind.