Gabor Liktor

Published: 05/29/2015  

Last Updated: 12/10/2019

< View All Researchers

Gabor joined the Graphics Research team at Intel in 2015 following his internship in 2013. He received his diploma in computer science from the Budapest University of Technology and Economics, and then pursued his PhD in the graphics research group of Karlsruhe Institute of Technology. He has conducted collaborative research with Crytek* and completed an internship at Walt Disney Animation Studios*. His primary research interests are shading reuse in real-time rendering architectures, stochastic sampling, and geometry subdivision.



Flexible Ray Traversal with an Extended Programming Model

Coarse Pixel Shading with Temporal Super Sampling

Bandwidth-Efficient Bounding Volume Hierachies (BVH) Layout for Incremental Hardware Traversal

Product and Performance Information


Performance varies by use, configuration and other factors. Learn more at