Anton leads the Graphics Research team at Intel and enjoys advancing computer graphics research with a focus on real-time rendering, neural rendering, graphics systems, shading and appearance, as well as differentiable rendering. His research is used in NVIDIA* middleware and NVIDIA RTX* hardware, game engines (Unreal Engine* 4, Unity*, CRYENGINE*) and AAA games, as well as in RenderMan* from Pixar*. He has a PhD in physically based light transport simulation, and is a former game developer on CRYENGINE* and the Crysis* franchise.
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