Lukasz is a senior engineer in Intel's Accelerated Compute and Graphics Group (AXG). He is focused on GPU performance and real-time algorithms that use RTRT and rasterization for games. His work spans across global illumination, shadows, anti-aliasing, volumetric rendering, and performance of rendering APIs. Before he joined Intel in 2018, Lukasz was a successful rendering and graphics software engineer on AAA games that include: Bulletstorm*, Gears of War* series, and Sea of Thieves*.
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