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The graphics/video features are divided into two sections:
3D Graphics Features
- Full OpenGL* 1.3 ICD (Installable Client Driver)
- Compatible with DirectX* 9.0, 8.x, and 7.x
- Not all of the new features of DirectX 9.0 are supported
32 bpp True Color 3D Support
- Allows for high quality textures and rendering
3D Performance Features
- 200MHz Core Graphics Clock
- Support for DDR SDRAM memory improves 3D video memory performance
- DDR SDRAM gives a large performance boost in 3D, which is even noticeable between PC1600 and PC2100 memory.
- Since the frame buffer, depth buffer, and textures must all share memory bandwidth, increasing the bandwidth gives large gains in 3D performance.
Zone Rendering Technology
3D Setup and Render Engine
- Triangles, Strips, and Fans
- Pixel Accurate Fast Scissoring and Clipping Operation
- Backface Culling
- Anti-aliased Lines (OpenGL only)
- Sprite Points
Texture Engine
- Up to 4 Textures / Pixel on a Single Pass
- Up to 2048x2048 Texture Size
- Per Pixel Perspective Corrected Texture Mapping
- Single Pass Texture Compositing
- 12 Level of Detail MIP Map Sizes from 1x1 to 2Kx2K
- All Texture Formats Including 32-bit RGBA and 8-bit Paletted
- Alpha and Luminance Maps
- Texture ColorKeying/ChromaKeying
- Bilinear, Trilinear MIP-Mapped Filtering
- Anisotropic Filtering
- High quality views of oblique surfaces
Cubic Environment Reflection Mapping
Embossed and Environment (DOT3) Bump-Mapping
- Models realistic surface details
Compressed Textures
Rasterization Features
- Flat & Gouraud Shading
- Color Alpha Blending for Transparency
- Vertex and Programmable Pixel Fog and Atmospheric Effects
- Color Specular Lighting
- Line and Full-Scene Anti-aliasing
- 16-bit and 24-bit Z and W Buffering
- High precision depth buffer increases overall scene quality
8-bit Stencil Buffering
Double and Triple Render Buffer Support
16-bit and 32-bit Color
Transparency / Translucency (alpha blending)
- Effects like force fields, flames, and plasma beams
Destination Alpha
Fast Clear Support
2D Graphics Features
- 32 bpp True Color 2D Support
- 256-bit pattern fill and BLT Engine Performance
- Programmable 3-Color Transparent Cursor
- Color Space Conversion
- GDI+* Feature Support
- Anti-aliased Lines
- Alpha Blended Cursor
- Anti-aliased Text
- Alpha Stretch Blitter
- 8-bit, 16-bit and 32-bit Color
Video
- Dynamic Bob and Weave Support for Video Streams
- SyncLock* Display and TV-out encoders to video source
Video Overlay
- Single High Quality Scalable Overlay
- Multiple Overlay Functionality Provided via Stretch Blitter
- 5-tap Horizontal, 3-tap Vertical Filtered Scaling
- Independent Gamma Correction
- Independent Brightness/Contrast/Saturation
- Independent Tint/Hue Support
- Destination Colorkeying
- Source Chromakeying
This applies to:
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