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GRID Autosport*: Codemasters Leads the Pack in PC-to-Tablet Optimization

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Games on mobile devices are undeniably proving both popular and lucrative. And given ever more powerful PCs, as well as the recently refreshed line up of consoles, things have never been better for high-end gamers craving graphics and story-intensive experiences.

So where should today’s developer focus? High-end or mobile? For now, the best advice may be to aim at both ends of the PC-to-mobile spectrum, which are likely to coexist and even complement each other for years to come. That’s certainly the opinion at Codemasters, the UK-based game developer behind the popular GRID* series of racing games, including the new, critically acclaimed GRID Autosport* released in June 2014.


GRID Autosport*, thanks to Codemasters’ collaboration with Intel, takes full advantage of Intel® processor technology and performs well on a huge range of mobile devices all the way down to four-watt Intel® Atom™ processor-based tablets (among Intel’s new multi-core system-on-chip (SoC) family formerly code named Bay Trail).

"It's really important for us to cater to the whole market," said Richard Kettlewell, a senior programmer at Codemasters’ headquarters in Southam, England. "We’ve made sure that the game has a set of comprehensive graphics options that can scale up to the top end, yet the game still looks great if you’re using a tablet."

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