Descriptor Pools with Inline Uniform Blocks Not Reset Correctly using dxvk 3.0
Content Type: Troubleshooting | Article ID: 000103007 | Last Reviewed: 09/04/2026
When using dxvk 3.0 with Vulkan API, descriptor pools with inline uniform blocks are not reset correctly. This results in the game freezing when trying to play. The issue is reproducible with Assassin's Creed Unity as an example.
This behavior has been fixed with driver version 32.0.101.8974 or later. Please contact Intel Customer Support for more information.