intel tech sessions @ [GDC]
Use links below to book a place at our upcoming Tech Sessions (March 9 & 10) at the American Management Association, Marriott Marquis. When booking a session please select the corresponding date.
| Overview | Speaker | When | Link |
|---|---|---|---|
| Intel Research Projects: Lower the bar for higher performance/quality in game titles: OpenImageDenoise3 - For viewport rendering, High Dimensional Gaussian Asset - For real-time path tracing of assets with complex appearance, Ray tracing multiple gaussians volumes - How would a fast path tracing of non-overlapping gaussian volumes look, Perceptual Quality Metric - For graphics artefacts detection. | Anton Sochenov | Monday 9th 10am | Book Now |
| Texture Set Neural Compression: AI powered neural texture compression pipeline for reduction of memory footprint in shipping titles | Marissa Du Bois | Monday 9th 11am | Book Now |
| Optimizing in a Modern CPU World: Making best use of modern CPU architectures by avoiding common pitfalls in job scheduling systems, this talk covers recent hardware and OS changes and their impact on write heavily threaded code along with best practices to ensure you get the maximum performance from the underlying hardware. | Leigh Davies | Monday 9th 1pm | Book Now |
| Modern Compiler Advancements: A look at performance gains from upgrading to the latest LLVM toolchains, including hardware profile guided optimizations. The talk offers practical tips for targeting new platform ISAs with compiler extensions and ISPC for maximum benefit with minimal effort. | Jeff Rous | Monday 9th 2pm | Book Now |
| Optimizing for Unreal Engine 5: Best practices for profiling and optimizing your Unreal Engine 5 title. | Refik Karic | Monday 9th 3pm, Tuesday 10th 10am | Book Now |
| XeSS MFG – More Frames w/ AI: Update on XeSSSuper Resolution, Low latency, Frame Generation and now introducing XeSS Multi Frame Generation. | Kyle Grau | Monday 9th 4pm, Tuesday 10th 11am | Book Now |
| Raytracing advances in DXR: DXR brings many features to the table. Learn how to take advantage of them to optimize performance on modern GPUs such as Intel Panther Lake. | Matthaeus Chajdas | Tuesday 10th 1pm | Book Now |
| Profiling with PIX: Using PIX for Windows to optimize your DirectX 12 renderer with focus on profiling methodology, GPU architecture, and how to interpret high frequency counters to make your renderer go faster. | Steve Tovey | Tuesday 10th 2pm | Book Now |
| Optimizing Graphics for Handhelds: Recommendations for maximizing game performance while pushing visual fidelity on PC handheld devices. | Ethan Davis | Tuesday 10th 3pm | Book Now |
| ML for Gaming Demystified: This talk breaks down how machine learning can be used in game development along with a review of tools available for this purpose such as Microsoft’s new Linear Algebra ML API | Steve Tovey | Tuesday 10th 4pm | Book Now |
American Management Association, Room 217
Marriott Marquis – San Francisco, 2nd Floor
Map Link: https://maps.app.goo.gl/RUxGfPM17CeBfYLZ8
Mar 9 & 10
10AM – 5PM
Additional dates and sessions times made be added