Break Away Technologies, Youth Opportunities Unlimited, Inc. Open Intel Computer Clubhouses
Adobe, Academy of Television Arts & Sciences Join in Collaborative Program Addressing Digital Divide in South Central L.A.
LOS ANGELES, Jan. 19, 2002 -- Intel Corporation with support from Adobe Systems Incorporated, and the Academy of Television Arts & Sciences today opened Intel Computer Clubhouses at Break Away Technologies and Youth Opportunities Unlimited, Inc. (Y.O.U., Inc.) The Intel Computer Clubhouse Network is a project of Boston's Museum of Science in collaboration with the MIT Media Laboratory.
The Intel Computer Clubhouse is an after-school program, where youth ages 8 to 18 have access to high-tech equipment and mentoring in order to develop skills that open up opportunities, encourage self-confidence and foster creativity. Youth who visit the Computer Clubhouse learn by doing. They create digital artwork, produce their own music CDs, film, write and edit their own short movies, and design Web sites.
"Adobe is pleased to have the opportunity to collaborate with Intel and other Clubhouse sponsors to provide access to tools and technology needed to prepare underserved youth for their futures," said Lesley Santos Dierks, Adobe Systems, community relations programs manager. "Our support for this program represents our largest grant ever and we're excited about the powerful impact it has already had on the participating communities."
Adobe Systems Incorporated is the largest software donor to the Intel Computer Clubhouse Network, providing web, print, and video publishing applications valued at more than $5.9 million to clubhouses worldwide.
"The Intel Computer Clubhouse fills a void, in a real practical term, around what is called the digital divide," said James L. Watson, executive director of Youth Opportunities Unlimited, Inc. "It's another piece of the puzzle about how you empower youth to craft their own futures."
"The Intel Computer Clubhouse provides a dynamic learning environment where youth can use technology creatively to produce animation, video and photography, and become creators and inventors of compelling content instead of just passive consumers of entertainment," said Meryl Marshall Daniels, Academy of Television Arts and Sciences, immediate past chairman of the board and chief executive officer.
The Computer Clubhouses at Break Away and Y.O.U., Inc. are part of the global Intel Computer Clubhouse Network that consists of 40 other Computer Clubhouses, around the world and in the U.S. including: New Delhi, India; East St. Louis, Illinois; Brooklyn, New York; and East Palo Alto, California.
"The youth in the Intel Computer Clubhouses have been thrilled to be able to use some of the most popular software available," said Carlene Ellis, Intel vice-president and director of education. "Clubhouse youth get excited when they get their hands on professional software like Adobe Photoshop and Illustrator. It allows them to be creative while expanding their technical abilities. Adobe's generous software contribution has helped to inspire Clubhouse members to express themselves, explore their world, and gain valuable skills for tomorrow's workplace."
An evaluation panel of Intel employees, community representatives and educators selected Break Away Technologies and Y.O.U., Inc. to host the Intel Computer Clubhouse because of the strategic direction and commitment to technology learning and support of underserved youth shared by both organizations.
"If the Intel Computer Clubhouse didn't exist, we would have to invent it because we had already gone down the road of initiative based training with our existing programs," said Joseph Loeb, president and chief executive officer of Break Away Technologies. "The Computer Clubhouse, with its innovative approach to learning, really helps to make technology cool."
Break Away Technologies
Break Away Technologies was established in 1992 to provide underserved communities with access to cutting-edge digital technologies, high-technology solutions, software applications, future-directed training, creative technology careers, e-commerce solutions, and "new-tech community development strategies" in environments that are innovative, supportive, nurturing, and safe. Over 7000 youth have been served at Break Away's central location since 1992, through seminars on animation, web development, office applications, NT, and Internet research. For more information go to: www.breakaway.org.
Youth Opportunities Unlimited, Inc.
Founded in 1990, Y.O.U., Inc. provides comprehensive services for at-risk youth and their families in south central Los Angeles, a densely populated community characterized by pervasive poverty and low educational attainment. Y.O.U., Inc. serves 2,260 youth annually, of whom 64% are Latino/Hispanic and 36% are African American, through programs, services, and activities to decrease the dropout rate, improve school attendance, increase youth employment, decrease teen pregnancy, increase post-secondary enrollment, reduce welfare dependency, and reduce juvenile delinquency. For more information go to: www.youinc.homestead.com.
Background
The Intel Computer Clubhouse Network is based on the Computer Clubhouse learning model created by the Museum of Science, Boston and the MIT Media Laboratory in 1993. Intel has committed $32 million to open 100 Intel Computer Clubhouses by 2005. For example, a team of Intel professionals will install the technology and networking capability to link Clubhouse youth around the world and provide technical training to Clubhouse staff and members. The Museum of Science and MIT Media Lab will maintain and build capacity for the entire Network.
First-year cost for each Clubhouse is approximately $200,000. In addition to the support described above provided by Adobe, additional support comes from:
- Macromedia has donated $2.8 million worth of software, including Director Shockwave Studio and Dreamweaver Fireworks Studio.
- Hewlett-Packard Company is contributing $1 million this year to support the Intel Computer Clubhouse Network for PCs, printers, scanners and digital cameras.
- Autodesk Inc. has contributed $500,000 worth of the award-winning design programs, 3-D Studio Max and Character Studio, used for 3-D modeling and character animation.
In addition to these high-tech leaders, other organizations lending support to the Clubhouse initiative include:
- The Academy of Television Arts and Sciences (ATAS) has agreed to provide mentors from its ranks of entertainment executives and artists, and to support internships in the telecommunications industry.
- The LEGO® Company will supply MINDSTORMS kits to all 100 Clubhouses, enabling youth to build robots and other interactive constructions.
- Haworth, Inc., a partial sponsor, will provide discounted furnishings to the Clubhouses.
- Additional regional sponsor - Bill & Melinda Gates Foundation
Intel® Innovation in Education
The Intel Computer Clubhouse Network is a key component of the Intel Innovation in Education initiative, a global, multimillion-dollar effort to help realize the possibilities of science and technology in education. Intel develops and supports education programs like the Intel International Science and Engineering Fair, Intel® Teach to the Future and the Intel Science Talent Search. These programs help meet the needs of students and communities worldwide through improving science, math, engineering and technology education; enhancing education through the effective use of technology in classrooms; and broadening access to technology and technical careers. For more information, please visit www.intel.com/education.
Intel and Teach to the Future are registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries.
* Other names and brands may be claimed as the property of others.
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