Intel Press Release

Intel Launches First Computer Clubhouse In Sacramento

Sacramento Food Bank Services to be Home of Safe, Creative After-school Learning Environment for Local Kids
Bridging the Digital Divide

SACRAMENTO, Calif., May 31, 2000 - Aided by area school principals and students from Sacramento High School, Intel Corporation announced today that it will partner with Sacramento Food Bank Services to launch the region's first Intel Computer Clubhouse.

Both a physical location and a learning model, the Intel Computer Clubhouse Network provides a safe, creative after-school environment where young people from underserved communities work closely with adult mentors to explore their own ideas, develop skills, and build confidence through the use of technology. By 2005, 100 Intel Computer Clubhouses will open around the world touching the lives of more than 50,000 young people. Five Clubhouses are planned to open within the Sacramento region.

"Technology access is just the first step in bridging the digital divide, not the end solution," said Carlene Ellis, vice president of education for Intel. "The Intel Computer Clubhouse provides young people in underserved communities with mentors, resources, skills and experiences that will help them use technology meaningfully and succeed in life."

Intel Aims to Proliferate Proven Learning Model
Launched in February 2000 by Intel Corporation--in cooperation with the Museum of Science, Boston, the museum's award-winning Computer Clubhouse, and the Massachusetts Institute of Technology (MIT) Media Lab--the Intel Computer Clubhouse Network is both a physical location and proven, successful learning model. By 2005, 100 Intel Computer Clubhouses will open around the world touching the lives of more than 50,000 young people.

"Technology access is only the first step in bridging the digital divide, not the end solution," said Craig R. Barrett, president and chief executive officer at Intel. "The Intel Computer Clubhouse provides young people in underserved communities with mentors, resources, skills and experiences that will help them use technology meaningfully and succeed in life."

The Intel Computer Clubhouse Network provides a safe, creative after-school environment where young people from underserved communities work closely with adult mentors to explore their own ideas, develop skills, and build confidence through the use of technology. The Clubhouse model is based on: supporting learning through design experiences; helping youth build on their own interests; cultivating an emergent community; and, creating an environment of respect and trust. Intel's goal is to establish it as a replicable model for technology learning.

In this "invention workshop," Clubhouse youth, aged 8 to 18, express themselves through projects based on their own interests to become designers, not just consumers, of technology. Using professional-level equipment, youth can create computer-generated art, music and video; develop scientific simulations; design their own animations; build kinetic sculptures and robots; develop their own Web pages; and program their own computer games. Adult mentors serve as role models and support Clubhouse members' self-directed explorations.

Program Aims To Build Capacity For Global Model Of Technology Learning
Intel will provide financial, technical, career, and volunteer mentor support to proliferate the Intel Computer Clubhouse Network globally. In addition to equipment donations, a team of Intel professionals will work with the Clubhouse to install the technology and networking capability to link Clubhouse youth around the world and provide technical training to Clubhouse staff and members. Intel will invest $20 million dollars over the next five years. This includes funding for Intel-sponsored Computer Clubhouses and funding for the Museum of Science, Boston and MIT Media Lab to maintain and build capacity for the Intel Computer Clubhouse Network.

Companies Join Intel And Contribute High-End Hardware, Software and Infrastructure
First-year start up costs for each Clubhouse is approximately $200,000, which includes support from Adobe Systems, Covad Communications, Hewlett-Packard, Macromedia, and Autodesk, Inc. Additional support has been received from the Academy of Television Arts and Sciences and the LEGO® Company. Covad Communications will provide DSL Internet access to the Clubhouse Network. Hewlett-Packard will support the first round of Clubhouses through a generous donation of desktop PCs, printers, scanners and digital cameras. In addition, HP employees will serve as Clubhouse mentors, and provide a secondary technology support resource. ATAS has agreed to provide mentors from its ranks of entertainment executives and artists, and to support internships in the telecommunications industry. Additionally, the LEGO® Company will supply MINDSTORMS™ kits to all 100 Clubhouses, enabling youth to build robots and other interactive constructions.

Intel Innovation in Education
The Intel Computer Clubhouse Network is a key program of the Intel Innovation in Education initiative, a global, multi-million dollar effort to help realize the possibilities of science and technology in education. Intel develops and supports education programs that help meet the needs of students and communities worldwide through improving science, math, engineering and technology education; improving education through the effective use of technology in classrooms; and broadening access to technology and technical careers. For more information, please visit www.intel.com/education.

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