GPU Rendering in Blender Using oneAPI
During this session we will share experiences on how Intel® Arc™ GPUs and Intel® Data Center GPUs are supported through our oneAPI implementation. We will talk about oneAPI concepts using a single codebase in SYCL across multiple CPU and GPU architectures and show this example for GPUs in Blender.

Session Type: Session
Session Level: Intermediate
Session Track: Client Computing
Speakers:
Xavier Hallade, Senior Application Engineer in CCG-WSS-CPE-CPIE-Client Enabling EMEA, Intel
Milton Menezes, Director, LightFarm Studios