Texture Space Caching and Reconstruction for Ray Tracing
Video on a new texture space caching and reconstruction system for Monte Carlo ray tracing. We show a number of high performance use cases for our system, including interactive denoising of Monte Carlo ray tracing with motion/defocus blur, spatial and temporal shading reuse, cached product importance sampling, and filters based on linear regression in texture space.
Read the article Texture Space Caching and Reconstruction for Ray Tracing
Product and Performance Information
Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.