Use Variable Rate Shading (VRS) to Improve the User Experience in Real-Time Game Engines

Variable-rate shading (VRS) is a new feature of Microsoft DirectX* 12 and is supported on the 11th generation of Intel® graphics hardware. Get an overview and learn best practices, recommendations, and how to modify traditional 3D effects to take advantage of VRS.


Product and Performance Information


Performance varies by use, configuration and other factors. Learn more at