One Game, Two Markets: Reaching the Largest VR Audience Possible Webinar
Skydance Interactive*, developer and publisher of the well-reviewed Archangel: Hellfire (available now on Vive* and Rift), share their experiences and industry knowledge on how to develop a VR game to hit both the in-home consumer market as well as the location-based VR arcades. Pavel Tumik, technical director at Skydance Interactive, shares the developer story on how to develop and design one game for separate markets, and key points to keep in mind through development. Guy Costantini, VP of Global Interactive Marketing at Skydance, shares the marketing and publishing story, as well as the importance of hitting both markets during the early days of the VR industry.
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