Recent Updates
Explore how Intel works with top game developers to enable exciting new experiences.
Chaos Destruction and Niagara Particle Systems
Part 1 of this series on Unreal Engine* 4.23 explores the Chaos destruction and Niagara particle systems.
Hitman 2*: Enhance Reverb on Modern CPUs
See how multicore CPUs and parallelization made this game more immersive and improved reverb.
Intel and Microsoft* Unveil Variable Rate Shading Support
Learn about support for this feature in Microsoft DirectX* 12 and 11th generation Intel® hardware.
Detect & Enable High-Dynamic Range (HDR) with DirectX* 11 and 12
Add HDR rendering to your game with using the DirectX API, which is GPU agnostic.
Unreal Engine* New Chaos Physics System
This Hollywood-quality physics simulation and destruction system was unveiled at the 2019 Game Developers Conference (GDC).
Advanced Programming with Intel® Implicit SPMD Program Compiler
Explore Single Instruction Multiple Data (SIMD) programming such as lane interoperability and more.
Intel® Open Image Denoise: Optimized CPU Denoising
Learn about this high-performance, open source filter for images rendered with ray tracing.
Partner Updates
View articles about each of our partners.