Intel® Graphics Performance Analyzers
Improve your game's performance by quickly identifying problem areas.
Isolate common bottlenecks that affect your game's performance in real time.
Identify where you can evenly distribute workloads across the CPU and GPU.
Visualize multiframe stream captures and select a frame to analyze down to the draw call level.
Intel® Graphics Performance Analyzers Framework
A command line and scripting interface allows users to access frameworks that expose capture and playback functionalities in Intel® Graphics Performance Analyzers (Intel® GPA). Capture multiframe streams, analyze stream data, generate reports, and automate profiling to spot or flag performance regressions.
Hot Spot Analysis
Quickly identify the most expensive events by their hardware bottlenecks.
Multiframe Analysis
Capture a continuous stream of frames to identify intermittent rendering issues and spikes in frame times.
System-Level Profiling
Correlate captured data from ETW events, ITT user markers, graphics API calls, and high-frequency metrics all in one timeline.
Shader Profiling
Optimize shaders more efficiently by identifying the most expensive calls.
What's New: Release 2022.4
- Profiling Mode and the Metrics Pane have been updated to take into account memory peak bandwidth of a target platform, which enables proper identification of memory bottlenecks across a wide range of Intel GPUs with Xe Architecture.
- Render Target Dependency Viewer graph was updated to improve the UI and user flow.
- Added functionality to the Intel GPA framework:
- Reduced playback overhead by using Compute Shaders to populate shader parameters for dispatch rays that are in the same CommandList in DXR workloads.
- Improved playback performance by using Resource Barriers batching for state restoration.
- The subcaptured stream can now include frame 0 as well as the last frame of the original stream using the improved subcapture boundary processing.
- Implemented fixes for problems in several AAA gaming workloads
- Lowered the barrier of entry to working with Vulkan by using developer-friendly abstractions in Intel® Graphics Performance Analyzers Utilities for Vulkan*
Latest Updates
Elevate Game Profiling on Intel® CPUs and GPUs Using Advanced Graphics Analyzers
27:16
At the 2022 Game Developers Conference (GDC), Intel demonstrated how to ramp up your game profiling abilities with the new DirectX* Raytracing (DXR) feature, hot spot analysis, and Intel® Xe Super Sampling (XeSS) capabilities in the Intel® Arc™ GPU.
Unleash Game Performance and Create Stunning Visuals
36:51
At GDC Showcase 2021, Intel demonstrated how you can use Intel GPA to optimize your games and improve performance.
Subject-matter experts help you understand the mechanics of graphics optimization and learn best practices.
Customer Success Stories
GameGuru MAX Tuned with Intel® GPA
Lee Bamber of TheGameCreators shows how he uses Intel GPA. After working in the industry for decades, he never assumes he knows what is happening in his code.
MOD 3D Assets Tuned with Intel GPA
Reduce triangle count: Experts Alex and Tim Porter of Mod Tech Labs use Intel GPA to make applications and artifacts more performant.
Engine Partners
Intel GPA is compatible with games built in Unity* and Unreal*. Optimize these games to increase frame rates and improve game performance for the optimal playing experience.
Support
Get the help you need from the developer community and our technical experts through the public tool forum.
Hardware
- Intel® Core™ processor
- Intel® Iris® Xe graphics, Intel® UHD Graphics, Intel® HD Graphics
- Intel® Iris® Xe MAX graphics
Documentation
Product and Performance Information
Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.