Forward Clustered Shading

Published: 08/05/2014  

Last Updated: 08/05/2014

 

 

This sample demonstrates Forward Clustered Shading, a recently proposed light culling method that allows the convenience of forward rendering, requires a single geometry pass, and efficiently handles high light counts. Special care has been taken to minimize CPU usage through low level optimizations and by leveraging ISPC. Various rendering techniques are available in the sample to compare and contrast performance (see /content/www/us/en/develop/articles/deferred-rendering-for-current-and-future-rendering-pipelines.html).

 

 

Contact: Marc Fauconneau Dufresne

Marc Fauconneau
08-05-2014
08-05-2014
Graphics Tech Samples
 
 
 
URL TO THUMBNAIL
SHORT DESCRIPTION OF SAMPLE HERE

Attachment Size
clustered-shading.zip 46.4 MB

Product and Performance Information

1

Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.