• 03/25/2021
  • Public Content

Power Versus Frame Rate

The latest graphics APIs (DirectX 12, Vulkan, and Metal 2) can dramatically reduce CPU overhead, resulting in lower CPU power consumption given a fixed frame rate (33 fps), as shown on the left side in Figure 8. When unconstrained by frame rate the total power consumption is unchanged, but there is a significant performance boost due to increased GPU utilization. See the Asteroids* and DirectX* 12 white paper for full details.
Asteroids* demo—power versus frame rate
Asteroids* demo—power versus frame rate

Product and Performance Information


Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.