• 03/25/2021
  • Public Content

Dynamic Resolution Rendering

DRR is an algorithm that aims to increase and smoothen game performance by trying to keep a fixed displayed render target resolution, but dynamically varies the resolution that is driving the engine shading.
One of the primary issues inhibiting adoption of DRR is the modification to post-processing pipelines that it requires. With the introduction of DirectX 12 and placed resources we are introducing an updated algorithm implementation that removes the need for most, if not all, post-processing pipeline modifications at the cost of increasing your memory requirements with an additional dynamic resolution render target buffer.

Product and Performance Information


Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.