Configure a Metric Set
- Metrics related to frames of thetarget application. For example, the quantity of draw calls or executed pixel shaders within a frame. In Trace Analyzer, you can use these metrics to understand characteristics of a separate frame such as the duration of pixel or vertex shader execution. In Frame Analyzer multi-frame view, you can use them to choose the frame for detailed analysis in profiling view.
- Time-based metrics related to thesystem in general. For example, the percentage of time during which the GPU is busy. You can use these metrics to understand whether your application is CPU- or GPU-bound.
- Start the Graphics Monitor.
- On the Graphics Monitor Launcher screen, click theOptionsbutton.
- Go to theMetricstab and configure the available metrics options:
- Select the GPU Sampling Interval
- Enable/disable GPU metrics collection by the target application
- Customize the Heads-Up Display (HUD) position
- Configure the HUD metrics
- Select the active metric set
- Change a D3D Device for the Instrumented Process (Windows* only)
Select the GPU Sampling Interval
- This mode may interfere with profiling if other GPU-intensive applications are running. Close other GPU-intensive applications when using any sampling interval other thanFrame.
- Short sampling interval can lead to performance issues on some systems, although it allows you to collect more data. The larger the interval, the smaller the file size and the faster the file opens.
Enable/Disable GPU Metrics Collection by the Target Application
Select the Active Metric Set
- Metrics may overlap within different metric sets.
- The list of available metrics depends on the hardware you use.
Configure the HUD metrics
- Select a metric from the list of available metrics. Drag and drop a desired metric to theActive HUD Metricslist at the bottom of theMetricstab.
- Reorder the Active HUD Metrics list by dragging and dropping a desired metric over another active metric.
- Remove a metric from the Active HUD Metrics list by dragging and dropping the metric back to the list of available HUD metrics. Or by hovering over the metric and clicking the X button.
Change a D3D Device for the Instrumented Process (Windows* only)
- Launch your application that works with multiple D3D devices, as described in Analyze GPU-bound Applications with Graphics Frame Analyzer.
- Enable the HUD Display Mode by using the Ctrl+F1 keyboard shortcut.
- Change D3D devices by using the Ctrl+F5 keyboard shortcut.