Try different geometric and volumetric scenes. View them under different renderers.
Cancel frame on interaction allows for more continuous animation during navigation.
Enable showing depth to show relative depth at the ray intersection with the scene from each pixel location of the camera.
Enable showing albedo to show the albedo of the material at the ray intersection with the scene from each pixel location of the camera.
Enable denoiser to denoise each frame with Intel® Open Image Denoise.
: The denoiser might work be better observed with some geometries than with others. For example, the
predefined scene set shows convergence with denoise more clearly.
is not available in your distribution, you can get it using the Superbuild as described in
Change pixel filter to review the different anti-aliasing methods available in the API.
Change pixel samples, which is the number of scene samples per pixel in one accumulation. Higher samples results in longer rendering times, but faster convergence per accumulation. Less samples per pixel results faster application performance.
Change maximum path length parameter, which is the number of path reflections or refractions per sample. A higher number is more accurate, while a lower number is faster to compute.
Change roulette path length, which is the threshold or reflections or refractions at which to randomly end the traversal of a ray. A higher number is more accurate, while a lower number is faster to compute.
Change sample contributions. Sample contribution less than the
will not affect the scene. A lower number is more accurate, while a higher number is faster to compute.
Change camera motion blur to control the blur affect while moving the camera. A value of 0 turns the blur off.
Enable Render Sun Sky to turn on a controllable scene horizon. The scene will reflect the horizon as configured from GUI pop-up parameters.