Intel® Server GPU for High-Density Cloud Gaming and Media Streaming Performance Summary

The 1st discrete GPU for Data Center built with groundbreaking Xe GPU architecture.

Stream More, Play Instantly with Intel® Server GPU

Intel delivers a new generation of architecture benefits to service providers with a combination of Intel Xeon Scalable processors, open-sourced and licensed software ingredients and our new GPU Intel® Server.

Optimized for Android Cloud Gaming Scalability

Efficient scaling without system bottlenecking:

  • Cloud Gaming Systems enabled with the Intel® Server GPU based cards can scale gaming performance linearly.
  • For example, a system with 2 Cards (8 Intel® Server GPUs) can scale up to 20 game instances per GPU -- without losing any streams due to inefficiencies or system bottlenecking -- to deliver up to 160 total game instances.

Optimizations to the cloud gaming platform maximize both the CPU host and GPU render capabilities.

  • The Android in Container (AIC) solution for games running on Intel-based platforms helps enable high stream density, while Intel Cloud Rendering (ICR) provides the core cloud rendering technology and leverages the Intel-optimized Mesa 3D graphics library. 

Based on a low-power system-on-chip (SoC) design, cards powered by Intel® Server GPU offers flexibility and scalability to address different system requirements.

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Configuration: Optimized for mobile cloud gaming scalability​

A system with 2 Cards (8 Intel® Server GPUs) can scale up to 20 game instances per GPU -- without losing any streams due to inefficiencies or system bottlenecking to deliver up to 160 total game instances: game instance density and GPU render utilization using title Riptide, version: 1.7, game scenario: Free Run, Android resolution: 720x1280, Video Format H264, Video FPS: min 30.

Intel® Server GPU: Intel Reference Platform with 2S Intel® Xeon® Platinum 8280M processors (2.7GHz, 28C), 16x32GB DDR4-2933, BIOS: SE5C620.86B.02.01.2010.021120200945, Microcode:0x500002c, Centos 7.4, Kernel: 4.14.105_a8e59b2+-1, NIC: 10GbEx722, GPU: 2 H3C XG310 PreProduction PVT cards, 8 Intel® Server GPUs PreProduction QS, GPU base freq: 900MHz, GPU driver: SG1_20032_c7.4_k4.19.112, Mesa driver: 20032.

Performance measurements are based on testing as of Oct 2020.

Competitive Performance and Quality for Streaming Workloads

H3C XG310 delivers high transcode density for OTT free/live while also delivering the video quality for broadcast media and premium live streaming.

The H3C XG310 is powered by 4 Intel® Server GPUs built with Intel’s industry leading media IP and low-power fixed function blocks.

With Intel® Server GPU based cards, providers can achieve:

  • Up to 5.5x more streams while improving bit rate efficiency up to 22% vs their current install base
  • Increased TCO savings by reducing preparation and distribution costs

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Configuration: Competitive performance and quality for streaming workloads

Baseline: NVIDIA T4 medium and fast, Latency Tolerant HEVC Encoding, @ 1080p 30 streams, source as of Nov, 11, 2020: https://developer.nvidia.com/nvidia-video-codec-sdk.

Up to 5.5x more streams improved bit rate efficiency up to 22%: HEVC H265 1080p 1:1 transcode, transcode application: MULTI TRANSCODING SAMPLE 8.4.27.0, video clip: mv CSGO.y4m csgo.y4m, video clip: mv crowd_run_1080p50.y4m crowd_1080p.y4m, source content: ffmpeg -i csgo.y4m -y -c:v libx265 -preset medium -profile:v main -b:v 6M -maxrate 12M -bufsize 24M -g 256 -bf 7 -refs 5 -vsync 0 -r 30 csgo_1080p30.265, source content: ffmpeg -i crowd_1080p.y4m -y -c:v libx265 -preset medium -profile:v main -b:v 6M -maxrate 12M -bufsize 24M -g 256 -bf 7 -refs 5 -vsync 0 -r 30 crowd_1080p30.265 command: ./sample_transcode_application -hw -i::h265 good_vids/crowd_1080p60.265 -o::h265 /dev/null -u 7 -hrd 2200 -InitialDelayInKB 1100 -vbr -extbrc::on -ExtBrcAdaptiveLTR:on -num_ref 5 -dist 8 -gop_size 256 -w 1920 -h 1080 -b 4400 -async 2 -lowpower:on -device /dev/dri/renderD128.

Intel® Server GPU: Intel Reference Platform S2600WFQ with 2S Intel® Xeon® Platinum 8280M processors (2.7GHz, 28C), 12x32GB DDR4-2933, BIOS: SE5C620.86B.02.01.2010.021120200945, Microcode:0x500002c, Centos 7.4, Kernel: 4.19.112, GPU: 2 H3C XG310 PreProduction DVT cards, 8 Intel® Server GPUs PreProduction, GPU freq: 1.1GHz, GPU driver: SG1_20032_c7.4_k4.19.112, Mesa driver: 20032.

Performance measurements are based on testing as of Oct 2020.

Additional information

Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex

For workloads and configurations visit www.Intel.com/PerformanceIndex. Results may vary.

TCO analysis is based on internal Intel research. Pricing as of 10/01/2020. Analysis assumes standard serving pricing, GPU list pricing, and software pricing based on estimated Nvidia software license costs of $1 per year for 5 years.

Performance may vary based on the specific game title and server configuration. To reference the full list of Intel® Server GPU platform measurements, please refer to this link on Intel.com​.