Architecture of a 3D Software Stack for Peak PentiumŪ III Processor Performance (continued)


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References

[1]        James D Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes, Computer Graphics: Principles and Practice, Morgan Kaufmann, San Francisco, CA, pp. 29-31.
 
[2]         David A. Patterson and John L. Hennessy, Computer Architecture: A Quantitative Approach, Addison-Wesley, Menlo Park, CA, pp. 201-283.
 
[3]         David A. Patterson and John L. Hennessy, Computer Architecture: A Quantitative Approach, Addison-Wesley, Menlo Park, CA, pp. 868.
 
[4]         Mason Woo, Jackie Neider, and Tom Davis, OpenGLŪ Programming Guide: Second Edition, Addison-Wesley, Menlo Park, CA, pp. 42-45.
 
[5]         Jim F. Blinn. and Martin E. Newell, "Clipping Using Homogeneous Coordinates," SigGraph 1978 Proceedings, pp. 245-251.
 
[6]         Jim F. Blinn, Jim Blinn's Corner: A Trip Down the Graphics Pipeline, Morgan Kaufmann, San Francisco, CA, pp. 122-134.
 
[7]         IntelŪ Architecture Optimization Reference Manual, available at http://developer.intel.com/design/PentiumIII/manuals/
 
[8]         IntelŪ Architecture Optimization Reference Manual, pp. 6-13 - 6-15.
 
[9]         IntelŪ Architecture Software Developer's Manual, Volume 3: System Programming Guide, pp. 9-4 - 9-13. Available at http://developer.intel.com/design/PentiumIII/manuals/
 
[10]        IntelŪ Architecture Optimization Reference Manual, pp. 6-6 - 6-9.
 
[11]        Chia-Lin Yang, Barton Sano, and Alvin R. Lebeck, "Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications," Technical Report CS-1998-14, Computer Science Department, Duke University, September 1998.




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