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Volume 11, Issue 03

Tera-scale Computing


Intel Technology Journal - Featuring Intel's recent research and development

ISSN 1535-864X DOI 10.1535/itj.1103.08

  • Volume 11
  • Issue 03
  • Published August 22, 2007

Tera-scale Computing

  Section 9 of 10  

High-Performance Physical Simulations on Next-Generation Architecture with Many Cores

REFERENCES

[1] D. Baraff, "Physically Based Modeling: Principals and Practice," Online Course Notes, SIGGRAPH, 1997.

[2] R. Bridson, S. Marino, and R. Fedkiw, "Simulation of Clothing with Folds and Wrinkles," in Proceedings of the Eurographics Symposium on Computer Animation, 2003.

[3] D. H. Eberly, Game Physics, Morgan Kaufmann/Elsevier, San Francisco, 2003.

[4] D. P. Enright, S. R. Marschner, and R. P. Fedkiw, "Animation and Rendering of Complex Water Surfaces," ACM Transactions on Graphics, 21(3):736–744, July 2002.

[5] C. J. Hughes, R. Grzeszczuk, E. Sifakis, D. Kim, S. Kumar, A. P. Selle, J. Chhugani, M. Holliman, and Y.-K. Chen, "Physical Simulation for Animation and Visual Effects: Parallelization and Characterization for Chip Multiprocessors," in Proceedings of the 34th International Symposium on Computer Architecture, June 2007.

[6] Intel® Thread Building Blocks Reference, 2006, Version 1.3.

[7] T. Jacobsen, "Advanced Character Physics," Game Developers Conference, 2001.

[8] S. Kumar, C. J. Hughes, A. Nguyen, "Carbon: Architectural Support for Fine-Grained Parallelism on Chip Multiprocessors," in Proceedings of the 34th International Symposium on Computer Architecture, June 2007.

[9] M. Muller, D. Charypar, and Markus Gross, "Particle-based fluid simulation for interactive applications," in Proceedings of the Eurographics Symposium on Computer Animation, 2003.

[10] OpenMP Application Program Interface, May 2005, Version 2.5.

[11] PhysBAM physical simulation package, at http://graphics.stanford.edu/~fedkiw*

[12] E. Sifakis, A. Selle, A. Robinson-Mosher, and R. Fedkiw, "Simulating Speech with a Physics-Based Facial Muscle Model," in Proceedings of the Eurographics Symposium on Computer Animation, 2006.

[13] R. Smith, "Open Dynamics Engine, at http://www.ode.org*

  Section 9 of 10  

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