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Tera-scale Computing
High-Performance Physical Simulations on Next-Generation Architecture with Many Cores
REFERENCES
[1] D. Baraff, "Physically Based Modeling: Principals and Practice," Online Course Notes, SIGGRAPH, 1997.
[2] R. Bridson, S. Marino, and R. Fedkiw, "Simulation of Clothing with Folds and Wrinkles," in Proceedings of the Eurographics Symposium on Computer Animation, 2003.
[3] D. H. Eberly, Game Physics, Morgan Kaufmann/Elsevier, San Francisco, 2003.
[4] D. P. Enright, S. R. Marschner, and R. P. Fedkiw, "Animation and Rendering of Complex Water Surfaces," ACM Transactions on Graphics, 21(3):736744, July 2002.
[5] C. J. Hughes, R. Grzeszczuk, E. Sifakis, D. Kim, S. Kumar, A. P. Selle, J. Chhugani, M. Holliman, and Y.-K. Chen, "Physical Simulation for Animation and Visual Effects: Parallelization and Characterization for Chip Multiprocessors," in Proceedings of the 34th International Symposium on Computer Architecture, June 2007.
[6] Intel® Thread Building Blocks Reference, 2006, Version 1.3.
[7] T. Jacobsen, "Advanced Character Physics," Game Developers Conference, 2001.
[8] S. Kumar, C. J. Hughes, A. Nguyen, "Carbon: Architectural Support for Fine-Grained Parallelism on Chip Multiprocessors," in Proceedings of the 34th International Symposium on Computer Architecture, June 2007.
[9] M. Muller, D. Charypar, and Markus Gross, "Particle-based fluid simulation for interactive applications," in Proceedings of the Eurographics Symposium on Computer Animation, 2003.
[10] OpenMP Application Program Interface, May 2005, Version 2.5.
[11] PhysBAM physical simulation package, at http://graphics.stanford.edu/~fedkiw*
[12] E. Sifakis, A. Selle, A. Robinson-Mosher, and R. Fedkiw, "Simulating Speech with a Physics-Based Facial Muscle Model," in Proceedings of the Eurographics Symposium on Computer Animation, 2006.
[13] R. Smith, "Open Dynamics Engine, at http://www.ode.org*
