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When designing and developing products, companies consider a wide variety of factors and
tradeoffs, and these factors may differ from those that end users value. In the conceptual
stage, two critical factors that product teams first consider are whether a product is
technically feasible and the business case for how it can be marketed. A third category that
consumers value (but that product design teams may overlook) is that products are useful,
usable, effective, and aesthetically pleasing. As products become more technically complex, the
differentiating factor for consumers has increasingly become ease of use. Quite simply, people
prefer using products that are easy to use and that allow them to complete activities
efficiently [1, 2].
In the consumer market, if end users cannot utilize a product to accomplish a desired goal with
relative ease, they are not likely to adopt a product, or if they do, they are likely to
abandon it. However, for many individuals, the most complicated products they interact with are
those provided by the IT departments where they work, where use may not be optional. In these
cases, the desire for easy to use tools is still present, but the ability to choose between
different options is limited or nonexistent. While it is generally believed that the use of IT-provided
applications is not voluntary, these mandates are not always effective at forcing
employees to utilize capabilities that do not meet their needs.
If IT capabilities do not allow employees to complete activities quickly and meet their work
goals effectively, a wide array of negative effects can result. At the most rudimentary level,
users will simply not be able to work as effectively as possible, reducing corporate
productivity. In cases where applications are truly not valuable, users may take active steps
to increase their productivity through developing local solutions or alternative procedures
that bypass the capability entirely. These situations breed a host of potential issues ranging
from poor data quality to compromised corporate security. On the positive side, by providing
capabilities that give employees more time to problem solve and meet objectives in innovative
ways, the employees' potential to contribute to the company's success can be fully realized.
For example, by providing capabilities that minimize manual data entry and automate analytics,
sales personnel will have more time to establish and foster positive relationships with
customers.
As IT departments are increasingly responsible for providing and maintaining the capabilities
that enable employees to compete in rapidly changing business environments, many are
concurrently faced with the reality of flat or shrinking budgets. In addition to budget
constraints, many other factors, such as changes to business strategy or increasing complexity
in the business environment continue to accelerate the need for new IT capabilities. Given the
number of competing factors, it is easy for management to overlook or downplay user
considerations in the decision-making process. User research practitioners within Intel IT have
increasingly utilized Intel's "Three-Circle" model [3] to convey the importance of evenly
balancing user considerations with business and technical factors. As shown in Figure 1, the
model indicates that successful products balance business, usage, and technology. Although
originally designed to enhance Intel's customer focus throughout the shift to a platform
company, the model has proved to be a powerful way to represent the importance of the end user
in the traditionally tech-centric world of Intel IT.

Figure 1: The Three-Circle model
click image for larger view
At a more applied level, Human Factors Engineers (HFE) have traditionally employed User-Centered
Design (UCD) techniques, which place user needs at the center of technology
development and deployment [4]. Typical UCD activities consist of working with end users
throughout the design lifecycle to evaluate and test the User Interface (UI) of a capability
prior to deployment. While these activities have been successful in improving tool usability,
it has become more and more apparent that many factors beyond usability are important to ensure
the successful introduction of new business solutions. For example, if installing a capability
requires the user to perform several manual steps, the probability of an unsuccessful install
increases, potentially hindering employee productivity and resulting in technical support
calls. In addition, without adequate self-help functionality, users may experience ongoing
difficulties with completing activities despite interacting with a UI that meets accepted
design principles. Therefore, although direct interaction with the capability may be efficient,
other activities associated with the product, such as the initial install and ongoing help
mechanisms, can lead to an overall negative impression of the solution.
To address these challenges, Intel IT user research practitioners have begun utilizing a more
comprehensive User Experience Design (UED) perspective. As shown in Figure 2, this
comprehensive approach incorporates the entire User Experience (UX) with IT products, including
product awareness, acquisition, use, support, and end of life [5]. By understanding and
optimizing each of the components of UX, Intel IT is better enabled to deploy capabilities that
immediately and continually provide business value.

Figure 2: The IT User Experience lifecycle
click image for larger view
Outside the context of a specific capability, Intel IT has also begun utilizing ethnography and
other qualitative research techniques, facilitating a broader understanding of the context in
which IT products are deployed. Ethnography offers a window into the employees' world by
providing a holistic understanding of how and why employees work the way they do. Ethnography
provides a deeper analysis of context, such as user's values and motivations (the "why" behind
what they do) than other techniques. Whereas UCD and UED are useful to optimize design and
deployment decisions, ethnographic and other qualitative techniques can be used to understand
the social and organizational factors that may hinder the effective deployment and adoption of
IT products.
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