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In this section we provide an overview of the technical voice infrastructure
with an emphasis on characteristics important for voice quality and QoS, which
include connecting the IP PBX with the PSTN, gateway integration, and a general
discussion of the IP telephony endpoints.
The IP PBX resides behind the traditional PBX, meaning that no changes were
needed to provide the connection between the premises and the public telephone
network. All calls continue to come into and out of the campus through the
existing PBX. The PBX continues to route inbound calls as usual, directly or
through the auto-attendant without modification. This configuration enabled
quick installation of the new system and removal of the old, with minimal
disruption.
To make the connection between the traditional PBX and the IP PBX, a gateway is
used to enable translation of TDM circuit-switched calls from the existing PBX
to packet-switched calls from the new IP PBX. In this case the direct physical
connection to the PBX is through a PRI ISDN T1 interface. The gateway is
connected to the LAN through a switch, as shown in Figure 1, making sure that
the configured protocols are matched up properly.
Pilot users tested a variety of IP telephony endpoints, including existing
legacy phones and IP phones. Most users received IP phones. Legacy phones are
connected to the IP PBX using Intel's PIMG as shown in Figure 2. IP phones are
connected directly to the LAN.

Figure 1: Connecting the IP PBX to the traditional PBX
click image for larger view

Figure 2: Using PIMG to connect legacy phones
click image for larger view
We tested several types of IP-based phones in the pilot, including hardware
phones, software phones, and wireless phones. All these were SIP-enabled out of
the box. Of users with IP phones, 58% received a hardphone, 28% received a
softphone, and 14% received both. Wireless IP phones were tested but not
deployed to any live users.
Some hardware IP phones were deployed with Power over Ethernet (PoE). PoE makes
for a more streamlined approach since a separate AC adapter for each phone is
expensive and takes up valuable outlet space. PoE enables the transmission of
electrical power over the same Ethernet cable as voice and data, using
industry- standard IEEE 802.3af. For implementation, the access switch had to
support the PoE feature, so in some instances the switch was replaced in this
trial. An advantage of PoE is that it offers backup power capabilities if power
goes out in the facility. Since the PoE cable draws power from the network,
power during an outage continues to be supplied via the network's
Uninterruptible Power Supply (UPS). This improves the user experience and
overall perception of voice quality.
Another important feature of the hardware IP phones with respect to QoS is the
ability to do 802.1q virtual LAN (VLAN) trunking and the ability to mark
outgoing packets using differentiated services or DiffServ. In areas
where these phones were on a separate VLAN, the default VLAN was used. In
others, 802.1q and DiffServ were used.
Software phones or softphones consist of a software client installed on a PC,
connected to a headset with audio and microphone. Good quality audio devices
are essential for a good end user experience. The softphones, like hardware IP
phones, have the ability to mark the packet with DiffServ allowing those
packets to obtain priority on a properly configured network. However, there
were other factors that also impacted voice quality. For example, Intel tested
wired and wireless headsets from a variety of vendors and found that the
selection had a profound impact on call quality and usability.
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Wireless headsetsSeveral types of Bluetooth* wireless headsets were
tested and none were able to provide acceptable call quality. Noise and echo
were problematic. Further, there were major usability issues concerning power
including battery life and awkwardness of turning power on to answer an
incoming call.
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Wired headsetsWired headsets come either with their own Digital Signal
Processor (DSP) using the PC's USB port, or they use the PC soundcard through
the headset and microphone plugs. Users experienced a wide range of quality
issues including noise and echo. The more expensive USB headsets with DSP
provided the best quality.
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