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The different components of the trio commonly called "triple play"
today (Voice, Video, and Data) were originally developed in different domains,
and the networks carrying them were designed and engineered specifically for
their requirements. The implication was that different network environments had
to be supported concurrently to allow all three services to exist. Asynchronous
Transfer Mode (ATM) was the first network technology specifically created to
allow for the convergence of data, video, and voice over Wide Area Networks
(WANs), but it has failed to be accepted in the Local Area Network (LAN) space
due to unproven costs and complexity. Ethernet has come out as the clear
dominant LAN technology. With the rapid emergence of mobile networking using
Ethernet-based wireless LAN (802.11) technologies the market is exhibiting
renewed enthusiasm for communication convergence based on LAN technologies.
Recent advancements in security and Voice over IP (VoIP) reliability and quality
along with the seamless integration of new WLANs and traditional LANs have
provided the technical and business impetus to converge data, video, and voice
networks into a single cohesive network service infrastructure. However,
supporting varying classes of services and capabilities on LAN and WLAN
environments has proved to be very challenging due to strict requirements on IP
packet loss, packet delay, and delay variation (jitter). To make convergence of
services realistic we are looking at recent advancements in Quality of Service
(QoS) algorithms particularly in the areas of process and packet prioritization
and scheduling as the main enabler for allowing network architects to overlay
voice, data, and video on a shared data network. Furthermore, WLANs (802.11)
have become a mainstream capability suitable for the enterprise as they provide
converged services while being "always connected." This concept allows
the LAN to become an integrated method of connectivity not just for traditional
devices such as desktops but also for a large group of mobile computing devices
of varying form factors and mobile telephony users presenting a significant and
appealing value to businesses. We propose a campus-level LAN in which the three
previously separate networks are "converged" seamlessly into one
mobility-enabled enterprise network architecture. We estimate that the
simplicity of the converged architecture will contribute significantly to the
total cost of ownership (TCO) of managing the capabilities independently in a
campus for IT.
In this paper we present the enterprise converged network architecture and its
uses. We describe the case studies that will be used by ISTG at Folsom for LAN
and voice convergence and the plan for a wireless network to integrate with LAN
to make it another access media to support all LAN services.
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