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Compute-Intensive, Highly Parallel Applications and Uses
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Main Visual Description Intel Technology Journal - Featuring Intel's Recent Research and Development
Compute-Intensive, Highly Parallel Applications and Uses
Volume 09    Issue 02    Published May 19, 2005
ISSN 1535-864X    DOI: 10.1535/itj.0902.01
  Section 1 of 10  
Ray Tracing Goes Mainstream
Jim Hurley, Corporate Technology Group, Intel Corporation

Index words: ray tracing, global illumination, ambient occlusion, immediate mode API, retained mode API, photo-realistic rendering, physically correct photo realistic rendering, occlusion culling

Citation for this paper: Hurley, J. "Ray Tracing Goes Mainstream." Intel Technology Journal.
http://developer.intel.com/technology/itj/2005/volume09issue02/
art01_ray_tracing/p01_abstract.htm
(May 2005).
ABSTRACT

We present an introduction to the rendering technique known as “ray tracing.” We propose that its performance has reached the stage where it is feasible that it will take over from raster graphics in the near future for interactive gaming and other application domains. We investigate various aspects of ray tracing and compare and contrast them with the raster equivalent. Finally, we analyze ray tracing’s platform requirements and scalability potential.



  Section 1 of 10  

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