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The Intel® 82865G Graphics and Memory Controller Hub (GMCH) supports the following 2D/3D graphic features:
3D graphics features
- Full OpenGL* 1.3 ICD (Installable client driver)
- DirectX* 7.x, 8.x, & 9.x support
- 32 bpp True Color 3D support
- Allows for high-quality textures and rendering
3D performance features
- Intel® Extreme Graphics 2 Technology
- Rapid Pixel and Texel Rendering Engine (RPTR) architecture
- Support for Dual-Channel DDR memory improves 3D video memory performance
- Dual-Channel DDR gives a large performance boost in 3D.
- Since the frame buffer, depth buffer, and textures must all share memory bandwidth, increasing the bandwidth gives large gains in 3D performance.
Zone Rendering Technology (Intel Extreme Graphics Driver PV13.1 and later)
- Renders the 3D scene in pieces to reduce the required memory bandwidth for a given scene
3D setup and render engine
- Triangles, Strips, and Fans
- Pixel Accurate Fast Scissoring and Clipping Operation
- Backface Culling
- Anti-aliased Lines (OpenGL only)
- Sprite Points
Texture engine
- VMR and BiCubic Filtering
- Up to 4 Textures / Pixel on a Single Pass
- Up to 2048x2048 Texture Size
- Per Pixel Perspective Corrected Texture Mapping
- Single Pass Texture Compositing
- 12 Level of Detail MIP Map Sizes from 1x1 to 2Kx2K
- All Texture Formats Including 32-bit RGBA and 8-bit palette
- Alpha and Luminance Maps
- Texture Color keying/Chroma keying
- Bilinear, Trilinear MIP-Mapped Filtering
- Anisotropic Filtering
- High-quality views of oblique surfaces
Cubic Environment Reflection Mapping
Embossed and Environment (DOT3) Bump-Mapping
- Models realistic surface details
Rasterization features
- Flat & Gouraud Shading
- Color Alpha Blending for Transparency
- Vertex and Programmable Pixel Fog and Atmospheric Effects
- Color Specular Lighting
- Line and Full-Scene Anti-aliasing
- 16-bit and 24-bit Z and W Buffering
- High precision depth buffer increases overall scene quality
8-bit Stencil Buffering
Double and Triple Render Buffer support
16-bit and 32-bit Color
Transparency / Translucency (alpha blending)
- Effects like force fields, flames, and plasma beams
Destination Alpha
Fast Clear support 2D graphics features
- 32 bpp True Color 2D support
- 256-bit pattern fill and BLT Engine performance
- Programmable 3-Color transparent cursor
- Color space conversion
- GDI+* feature support
- Anti-aliased lines
- Alpha Blended Cursor
- Anti-aliased Text
- Alpha Stretch Blitter
- 8-bit, 16-bit, and 32-bit Color
Video
- Dynamic Bob and Weave Support for Video Streams
- SyncLock* Display and TV-out encoders to video source
Video overlay
- Single High Quality Scalable Overlay
- Multiple Overlay functionality delivered via Stretch Blitter
- 5-tap Horizontal, 3-tap Vertical Filtered Scaling
- Independent Gamma Correction
- Independent Brightness/Contrast/Saturation
- Independent Tint/Hue support
- Destination Color keying
- Source Chroma keying
This applies to:
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