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Intel® 82865G Graphics and Memory Controller Hub (GMCH)
What 2D/3D graphics features are supported?


3D Graphics Features
  • Full OpenGL* 1.3 ICD (Installable Client Driver)
  • DirectX* 7.x, 8.x, & 9.x Support
  • 32 bpp True Color 3D Support
    • Allows for high quality textures and rendering
  • 3D Performance Features
    • Intel® Extreme Graphics 2 Technology
    • Rapid Pixel and Texel Rendering Engine (RPTR) architecture
    • Support for Dual-Channel DDR memory improves 3D video memory performance
      • Dual-Channel DDR gives a large performance boost in 3D.
      • Since the frame buffer, depth buffer, and textures must all share memory bandwidth, increasing the bandwidth gives large gains in 3D performance.
    • Zone Rendering Technology (Intel Extreme Graphics Driver PV13.1 and later)
      • Renders the 3D scene in pieces to reduce the required memory bandwidth for a given scene
  • 3D Setup and Render Engine
    • Triangles, Strips, and Fans
    • Pixel Accurate Fast Scissoring and Clipping Operation
    • Backface Culling
    • Anti-aliased Lines (OpenGL only)
    • Sprite Points
  • Texture Engine
    • VMR and BiCubic Filtering
    • Up to 4 Textures / Pixel on a Single Pass
    • Up to 2048x2048 Texture Size
    • Per Pixel Perspective Corrected Texture Mapping
    • Single Pass Texture Compositing
    • 12 Level of Detail MIP Map Sizes from 1x1 to 2Kx2K
    • All Texture Formats Including 32-bit RGBA and 8-bit Paletted
    • Alpha and Luminance Maps
    • Texture ColorKeying/ChromaKeying
    • Bilinear, Trilinear MIP-Mapped Filtering
    • Anisotropic Filtering
      • High quality views of oblique surfaces
    • Cubic Environment Reflection Mapping
    • Embossed and Environment (DOT3) Bump-Mapping
      • Models realistic surface details
    • Compressed Textures
  • Rasterization Features
    • Flat & Gouraud Shading
    • Color Alpha Blending for Transparency
    • Vertex and Programmable Pixel Fog and Atmospheric Effects
    • Color Specular Lighting
    • Line and Full-Scene Anti-aliasing
    • 16-bit and 24-bit Z and W Buffering
      • High precision depth buffer increases overall scene quality
    • 8-bit Stencil Buffering
      • Often used for shadows
    • Double and Triple Render Buffer Support
    • 16-bit and 32-bit Color
    • Transparency / Translucency (alpha blending)
      • Effects like force fields, flames, and plasma beams
    • Destination Alpha
    • Fast Clear Support

2D Graphics Features
  • 32 bpp True Color 2D Support
  • 256-bit pattern fill and BLT Engine Performance
  • Programmable 3-Color Transparent Cursor
  • Color Space Conversion
  • GDI+* Feature Support
    • Anti-aliased Lines
    • Alpha Blended Cursor
    • Anti-aliased Text
    • Alpha Stretch Blitter
    • 8-bit, 16-bit and 32-bit Color
  • Video
    • Dynamic Bob and Weave Support for Video Streams
    • SyncLock* Display and TV-out encoders to video source
  • Video Overlay
    • Single High Quality Scalable Overlay
    • Multiple Overlay Functionality Provided via Stretch Blitter
    • 5-tap Horizontal, 3-tap Vertical Filtered Scaling
    • Independent Gamma Correction
    • Independent Brightness/Contrast/Saturation
    • Independent Tint/Hue Support
    • Destination Colorkeying
    • Source Chromakeying

This applies to:
Intel® 82865G Graphics and Memory Controller Hub (GMCH)



Solution ID: CS-009175
Date Created: 05-Feb-2004
Last Modified: 25-Nov-2008
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