Through the People and Practices Research (PaPR) Group, Intel has
established an important and unique capability: to engage the techniques of
social science and design in order develop a deep understanding of how
people live and work. This knowledge is then translated into insights for
guiding corporate strategy and technology development. The ultimate goal is
to ensure that future Intel products satisfy people’s real world needs.
People and Practices researchers collaborate with academic and industry
researchers worldwide, through conferences, sponsored projects and other
forms of outreach. To underscore our commitment to collaboration and
knowledge building, in 2005 Intel co-sponsored (along with Microsoft
Corporation*) the first annual
Ethnographic Praxis in Industry Conference (EPIC) . The goal was to
bring together people who are actively thinking about the theoretical and
methodological development of ethnography in industry practice.
Research Perspective
The perspective of PaPR researchers is unabashedly human-centered.
Technology is but one aspect of complex human systems that involve
social, emotional, economic, political and physical dimensions,
among others. People stand at the center of these interdependent
systems. Successful technologies always manage to deliver real value
to real people. As Intel expands its global reach, understanding
human values in all their geographic diversity thus becomes even
more vital to our success and the success of the company.
Research Methods
People and Practices researchers travel the globe to conduct field
investigations, using a variety of tools and techniques, from in-depth
interviews to observations of people as they go about their daily
activities. In the process, they develop valuable insights into
potential new strategies, applications and technologies. The group’s
ethnographers and designers work closely with Intel researchers and
product developers to ensure that the insights gleaned through field
work are translated into new technologies that address the needs and
desires of people in a variety of global markets.
The research methods of the PaPR team include a wide range of
ethnographic techniques, from in-depth personal interviews to
participant observation in the field, along with many hours spent
analyzing field data for significant patterns and key insights. The
researchers actively experiment with new methodologies as well, such as
the use of sensors in ethnographic research. They translate their
findings into technology implications—strategies, applications, form
factors, user experiences— which are often then tested with real people
to provide valuable feedback. Such evaluations may include everything
from simple prototypes, to extended deployments, to theatrical
presentations wherein users get to envision and imagine currently
impossible futures. The results of such activities are used to refine
the team’s own concepts, and inform the development of technologies in
Intel and the industry more generally.
To document their findings, PaPR researchers take notes, make audio and
video recordings and take tens of thousands of digital photographs.
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Community-based Technology
We tend to think of the adoption of personal computing as a collection
of singular purchase designs by individual users. For many people in
affluent communities (the US, for instance) a PC purchase might be an
individual or household decision. But this is not the case everywhere.
In large enterprises, IT departments increasingly control PC purchases.
In many parts of the world, technology decisions involve more complex
collaborations among entrepreneurs, civic organizations, governments and
others who have a collective stake in improving access to information,
solving problems or creating opportunities in the community. Adoption,
use, and the associated costs and benefits of technology ownership are
distributed among many different people.
Researchers within PaPR examine these issues by looking holistically at
patterns of adoption across a wide variety of settings worldwide.
Building in part on their research from the
Next Ten Percentt project, they are involved in other research
initiatives in Chicago, on Native American reservations, and in China,
Africa, and India. The researchers also are maintaining contact with
projects in a variety of other locations.
Through this research, the PaPR team is striving to understand the
benefits, responsibilities and costs associated with technology adoption
by various people within a given community. How do individuals calculate
costs and benefits when making the decision about whether or not to
adopt technology? The cost-benefit calculation is based not just on
objective measures but on subjective measures, such as individuals’
knowledge of technology and the level of trust they place in the people
bringing the technology to the community. The ultimate goal of the
researchers is to understand the individual human needs that technology
could fill, educate people about the potential benefits of technology
adoption, and overcome the barrier of mistrust.
The PaPR team is interested in emerging technologies in general, but
their primary focus is on wireless infrastructure and technology, which
provides the lowest-cost connectivity and can be installed in places
that are difficult or prohibitively expensive to reach with wires.
Learn
more ›;;
Globalization looms large all around us. One key aspect of this has been
the flows, mobilities and connections of people, objects and information
across the globe. These flows affect cultural understandings of time,
space, technology and identity.
The implications of globalization for multinational corporations and for
the lives of people in emerging economies remain unclear. Researchers
within PaPR are engaged in three interlocking sub-projects that will
tackle questions of these cultural mobilities in globalization:
transnational migration, networked cities, and professionalization of
knowledge. Researchers are especially interested in these areas as they
relate to the ways in which cultural practices shape relationships to
new information and communication technologies.
The Cultural Mobilities project is a multi-year, multi-sited
ethnographic research project that builds on insights about the
importance of culture in technology adoption and use. Geographically,
the research is focusing primarily on Eastern Europe, Russia, Brazil,
the Middle East and Africa. Ethnographic fieldwork in Eastern Europe,
Brazil and Russia is expected to take place in 2006, with additional
field work planned for Africa in 2007. This research will propose
corporate strategy for new ways of mapping a “flat” world, suggest types
of new uses of technology that will deliver value in these cultural
environments and indicate how conceptions of time, space and identity
will drive technological adoption and diffusion.
Projectss
Street Smart Spaces
Researchers are carrying out a study of three cities, in the UK,
China, and Brazil, to explore what people do in streets, how they do
it, what they use, and how they think about the environment. A
section of a street in each city serves as a research site.
Researchers foresee at least three types of street participants:
pedestrians and others who are passing through; more permanent
residents, such as workers and shop owners; and those who frequently
interact in the street but don’t dwell there, such as postal workers
and delivery people. The goal of the research is to inform the
design of street “smart” spaces and mobile technologies enabled
people achieve their goals or satisfy unmet needs.
Young Professionals in Global Cities
Researchers conducted an ethnographic study of the everyday lives of
young professionals in London, Los Angeles, and Tokyo to understand
what items they carried with them and how they used these items to
access people, places, and services through various urban
interfaces. The goal was to assess the prospects for ubiquitous
computing (ubicomp) systems in these environments. Despite major
differences in culture and lifestyle, researchers found remarkable
similarities across the sites in the practices of urban interfacing
and in what participants’ wallets contained and how they were used.
The findings suggest that ubicomp systems might be developed to
address the range of urban concerns and to unburden and empower
urbanites.
Urban Life of Women and Technologyy
Researchers explored how women experience life, what values motivate
and shape their worlds, and where technology does or can fit into
their experiences. One finding coming out of work in Brazil
indicated that safety issues shape the way in which women use
technology in large urban areas. In urban Brazil, expensive
technology was being disguised when it left the home or office, or
more often, wasn’t leaving these locations at all. Carrying a laptop
could make women targets of assault and robbery. Cafes with free
Wi-Fi access exist, but safety issues prevent women from using them.
Even mobile phones, which allow users to call for rescue, are not
displayed conspicuously, as that could compromise safety. On the
other hand, technologies like game boxes, TVs and desktop computers
were being used by women with families to keep their kids indoors
and safe. The research on women and technology will be expanded to
include cities in Estonia , Russia, South Africa and Dubai to gain a
better understanding of the technology needs of women in diverse
parts of the world.
Research Methodology Innovationn
Intel’s PaPR researchers are actively experimenting with new research
methodologies that will enable them to obtain more accurate information and
approach research problems in novel ways. In one study, PaPR researchers
created digital street games, a variation on traditional street games that’s
designed to explore how people navigate through cities. Three other recent
projects were conducted in collaboration with
Intel Research Berkeley. One project pioneered the use of sensors in
ethnographic research, to capture data about how people interact with
portable electronic devices in the home. Another study focused on gaining a
better understanding of traditional homes by studying those who live in
“extreme” homes—specifically, RVers who make their homes on the road. A
third research effort, which focused on teenage girls’ notions of privacy,
used weblogs as an ethnographic research tool and approached the concept of
creating better technology by asking girls to envision the worst possible
technology that could be built for them.
Projectss
Digital Street Game (DSG)
Researchers are conducting novel studies focused on how people
navigate through cities. One study, Digital Street Game, is a
reinterpretation of traditional street games that uses hybrid
digital-physical play to spur exploration of players' relationships
to the city and its inhabitants. In effect, the city becomes a game
board. By using a game as an open-ended platform for research, the
PaPR researchers hope to encourage creative expression and
collaborative play.
As part of the game, players generate documentation and
commentary that traces their paths through the game—and the city.
The game becomes an experiment in producing a rich environment for
community engagement and social research to assist in the
development of future technologies.
Interacting with Portable Electronic Devices in the
Digital Home
Intel researchers are exploring how people interact with the growing
number of portable electronic devices in their homes, to inform the
designers of devices and the architectural spaces that support them.
The initial study focused wireless laptop usage in the home.
The findings suggest home design features to support
technology usage, such as moveable walls, to allocate space to
favorite places, and electronic foyers equipped with built-in
printers and an electronic magazine rack that holds and recharges
laptop batteries. Researchers plan to expand the project to focus on
a broader range of homes and alternative sensing methods, to track a
greater variety of portable devices and device ensembles. They will
also analyze the sensor data in more detail and correlate laptop
usage with other data such as the weather, which could affect
movement patterns within the home.
Teen Girls: Using Technology to Maintain Privacy
Researchers explored the role that technologies play in creating,
maintaining and preventing privacy in the lives of older teenage
girls in the US and UK who are living at home with their parents.
The study introduced weblogs as an ethnographic research tool and
approached the issue of privacy and technology in a novel way, by
asking teens to imagine the worst possible technology for them.
Researchers found that text messaging was not the preferred way to
ensure private communication among teens. Instead, it is the
mobility of phones (both mobile and cordless) that enables the teens
to maintain privacy in their conversations, by moving to a place in
the home where are less likely to be overheard. Conversely, in
public, the teens studied perceived the cell phone as a direct,
private link to their friends, even when talking while surrounded by
strangers. The study found that the mobile phone also provides teens
with more independence, by allowing them to choose what they reveal
about their location when talking to their parents.
Extreme Homes: RVers
Recreational vehicles, or RVs, have grown in popularity in recent
years. To understand this alternative notion of home, PaPR
researchers spent months on the road in a rented RV, documenting the
lives of RVers They explored what mobility means when infrastructure
is not a given; what people “can’t live without”; the planning,
security and privacy concerns surrounding mobility; how people
manage social, financial, professional obligations while mobile; and
how people organize travel, daily movements, and meet health needs
while mobile for extended periods of time. Among other things, the
research revealed the frustrations of maintaining wireless
connectivity on the road and identified creative strategies for
living in small quarters.
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| Related Links |
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Berkeley Lab
Pittsburgh Lab
Seattle Lab
People and Practices Research Group
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