| The Intel Museum introduces students to the world of micro-miniature computer chips, where millions of electronic components are packed onto quarter-inch squares of silicon and time is measured in billionths of seconds. |
|
| School and youth group field trips |
School and youth group programs are tailored for the grade level of each group. A program consists of a tour and hands-on lab and usually lasts approximately two hours. Field trip programs are appropriate for grades 2 and higher.
|
| Intel museum tour |
| From sand to silicon chips, students learn about microprocessor history, computer chip design and manufacturing, chip factories, and technology careers. Each specially trained docent skillfully guides students through the complex world of silicon technology and helps them understand how it is changing the way that we live, work, and play. Interactive exhibits encourage students to explore concepts at a deeper level. |
|
| Hands-on science labs |
Hands-on science labs are scheduled with museum tours for groups with up to 20 students for second grade and 35 for grades 3 and higher.
Current class offerings include:
-
Binary Beading (grade 2)
This class gives students an understanding of how computers store information. Students use beads to represent a switchs on and off states, patterning their initials into key chains using "binary code." Up to 20 students per two hour tour/lab program.
-
Who Done It? (grade 3)
By maximizing use of the scientific method, hypothesis, data collection, data analysis and conclusion, and obtaining hands-on experience by using ohm meters, students in this class solve a mystery that requires them to examine "clues" and measure electrical resistance to determine "who done it."
-
Schematics, Switches, and Circuits (grades 4–5)
Working with wires, batteries, bulbs, and switches, students gain an understanding of electrical circuits. Students decode basic schematics to build simple circuits and much more.
-
Garbage In Garbage Out (grades 6–12)
Teams of students focus on problem solving and writing instruction sets as they decide how to put together a toy puzzle ball.
|
|
|
|