The browser version you are using is not recommended for this site.Please consider upgrading to the latest version of your browser by clicking one of the following links.
Internet Devices Chipsets
Intel® Desktop Boards and Kits
Intel® Galileo Boards and Kits
Intel® NUC Boards and Kits
Intel® Ethernet Network Connections
Intel® 10 Gigabit Ethernet Network Connection
Intel® 10 Gigabit Server Adapters
Intel® Gigabit Ethernet Network Connection
Intel® Gigabit Server Adapters
Intel® Mobile Communications Products
Intel® Desktop Boards
Intel® Atom™ Processor
Intel® Atom™ Processors
Intel® Celeron® Processors
Intel® Core™ Processors
Intel® Itanium® Processors
Intel® Pentium® Processors
Intel® Xeon Phi™ Coprocessors
Intel® Xeon® Processors
Intel® Server Products
Intel® RAID Products
Intel® Server Boards
Intel® Server and Workstation Systems
Intel® Workstation Boards
Intel® Software Products
Data Center Software Family
Intel® Cache Acceleration Software
Intel® Solid-State Drive (Intel® SSD)
Intel® SSD 3000 Family
Intel® SSD 500 Family
Intel® SSD 700 Family
Intel® SSD 900 Family
Intel® SSD Pro 1000 Family
Intel® Wireless Products
Intel® Wi-Fi Products
Intel® WiMAX Products
All in Ones
Education Grade Level
IT Solution Resources
Before You Buy
Social & Connectivity
Data Center Efficiency
High Performance Computing
Microsoft Windows* 7 Upgrade
Microsoft Windows* 8 Upgrade
Mission Critical Computing
Embedded Developers & Engineers
Press & Analysts
155,395 results in Intel
The Intel® Threading Building Blocks ( Intel® TBB ) flow graph is fully supported in Intel® TBB 4.0. If you are unfamiliar with the flow graph, you can read an introduction here.
Intel® Threading Building Blocks (Intel® TBB) Version 3 Update 5 introduced the class graph as a Community Preview (CP) feature. There is an introductory post that provides an overview of the class and the nodes that can be used with it.
Monday, 13th of August GDC Europe in Cologne is calling and we are showing to game developers what Intel has to offer for them on a software as well as hardware basis.What is Intel talking about (click on the titles to get the slides - pdf)
Trying to work out how a mobile application developer thinks is becoming quite the hot topic these days. In the last 2 years the business of writing mobile applications from niche to normal and we’re at the stage now where not only the mobile platform is ...
As the man behind Ultrabooknews.com I think about Ultrabooks multiple times every single day. I think about what's happening in the public eye but I also focus carefully on what's going, or could be going on, behind the scenes.
An overview about how upgraded data center technology can help IT spend less time...
Manage buyer experience across touchpoints; the Intel® Retail Client Manager delivers...
Compare traditional static provisioning and real-time rack provisioning with Intel® Data...
This is the second and last part of the Microsoft DirectCompute series. This article covers programming DirectCompute with Microsoft DirectX* 10–class graphics processors, while the previous article focused on Microsoft DirectX 11–class hardware.
Intel worked with Creative Assembly throughout development of Shogun 2: Total War to get the best possible performance from the Intel® processor and graphics. This case study looks at some of the optimizations made to achieve a final frame rate of 28 FPS.