The browser version you are using is not recommended for this site.Please consider upgrading to the latest version of your browser by clicking one of the following links.
Internet Devices Chipsets
Intel® Desktop Boards
Intel® Atom™ Processors
Intel® Celeron® Processors
Intel® Core™ Processors
Intel® Pentium® Processors
Intel® Xeon® Processors
Embedded Developers & Engineers
Press & Analysts
244 results for "3D hardware acceleration" in Intel
Hi! I would like to ask Intel's employees on this forum.Why IntelCPU architects have never implemented in hardware some of themore "popular" Special Functions like'GAMMA','BETA' and various 'BESSEL' functions of an integer order.All these functions could ...
OpenGL has become the de facto standard for 3D graphics applications on Linux. OpenGL for Embedded Systems (OpenGL ES) was designed to address the specific needs of handheld devices. This article discusses use of OpenGL and OpenGL ES for mobile devices.
Purpose and Scope This paper gives a primer on how to take advantage of the hardware video decode provided in the Intel® Graphics Media Accelerator 500 chipset (Intel® GMA 500).
This is another follow up to my previous post asking media developers for input. Last time I asked about the importance of HW accelerated video decode, but actually encode acceleration would be a far better place to drive performance for video editing or ...
At the Game Developers Conference in March 2000, I presented my implementation of two techniques for simulating cloth. I was pointed to another, more recent, technique by someone who attended the class. In this paper I'll recap what I presented about at t...
OpenGL* 3D screensavers run slowly.
Download PDF By Bruno Sonnino Game development is a perennial hot topic: everybody loves to play games, and they are the top sellers on every list. But when you talk about developing a good game, performance is always a requirement. No one likes to play a...