Daniel Pohl: Biography
Daniel Pohl started researching real-time ray tracing for games in 2004 during his study of computer science at Erlangen-Nuremberg University in Germany. As his master’s thesis, he developed a ray-traced version of Quake 4*. In 2007, he joined Intel’s ray tracing group, where he continues to research game-related ray tracing. His latest work include a cloud-based, ray traced version of the Wolfenstein game that scales almost linearly up to 8 Knights Ferry developer boards Intel® Many Integrated Core Architecture (Intel® MIC Architecture).
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