Dan Lake received Bachelor's degrees in Electrical Engineering and Physics and a Master's degree in Computer Science from Portland State University in Portland, Oregon. He joined Intel Labs in 2007. While at Intel, Dan has conducted research into anti-cheating and fairness technologies for distributed online games and researched new server software architectures to increase the scalability of virtual worlds and other distributed 3D interactive environments. Dan is a member of the Virtual World Infrastructural (VWI), Visual Applications Research (VAR) and Microprocessor & Programming Research (MPR) groups within Intel Labs. His current area of research is to design and develop scalable virtual world architectures and optimize virtual world operations across distributed heterogeneous hardware.
- C. M. Bowman, D. Lake, and J. Hurliman. Designing Extensible and Scalable Virtual World Platforms. Extensible Virtual Worlds Workshop (X10), 2010.
- H. Liu, M. Bowman, R. Adams, J. Hurliman, and D. Lake. Scaling virtual worlds: Simulation requirements and challenges. In Proceedings of Winter Simulation Conference, 2010.
- Dan Lake, Mic Bowman, Huaiyu Liu. Distributed Scene Graph to Enable Thousands of Interacting Users in a Virtual Environment. Proceedings of the 9th Annual Workshop on Network and Systems Support for Games (NetGames '10) and The 3rd International Workshop on Massively Multiuser Virtual Environments (MMVE 2010).Slides: