Dan Lake received Bachelor's degrees in Electrical Engineering and Physics and a Master's degree in Computer Science from Portland State University in Portland, Oregon. He joined Intel Labs in 2007. While at Intel, Dan has conducted research into anti-cheating and fairness technologies for distributed online games and researched new server software architectures to increase the scalability of virtual worlds and other distributed 3D interactive environments. Dan is a member of the Virtual World Infrastructural (VWI), Visual Applications Research (VAR) and Microprocessor & Programming Research (MPR) groups within Intel Labs. His current area of research is to design and develop scalable virtual world architectures and optimize virtual world operations across distributed heterogeneous hardware.
Recent publications:
- C. M. Bowman, D. Lake, and J. Hurliman. Designing Extensible and Scalable Virtual World Platforms. Extensible Virtual Worlds Workshop (X10), 2010.
- H. Liu, M. Bowman, R. Adams, J. Hurliman, and D. Lake. Scaling virtual worlds: Simulation requirements and challenges. In Proceedings of Winter Simulation Conference, 2010.
- Dan Lake, Mic Bowman, Huaiyu Liu. Distributed Scene Graph to Enable Thousands of Interacting Users in a Virtual Environment. Proceedings of the 9th Annual Workshop on Network and Systems Support for Games (NetGames '10) and The 3rd International Workshop on Massively Multiuser Virtual Environments (MMVE 2010).Slides:


