This program is an after-school, community-based learning program that enables youth in underserved areas to access cutting-edge technology and become self-confident, motivated learners and leaders. The network is based on a learning model created by the Boston Museum of Science in collaboration with MIT Media Labs. Intel joined as the lead sponsor in 2000 and has invested more than $35.0 million in ICCN. The network has over 100 clubhouses in 20 countries, which provide over 25,000 youth access to technology.
At a Computer Clubhouse, young people work with adult mentors to:
Computer Clubhouses can also inspire gifted students who may find school boring or unchallenging. They’re open, supportive places where young creators can use their after-school time (approximately 40% of each student’s waking hours) constructively.
Clubhouses are fun, safe environments where young people can discover themselves creatively.
Mentors help Clubhouse members invent, create, and explore together. Learn more about what they do.